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Hi everyone!

We've been working hard all last week and have made good progress on all our game projects!

I'll start with Neon Blago. As you might remember, we were going to do a public release unless the patron's release indicated that the build had some serious issues. We had already set up and prepared for the release, but the feedback we received showed that we needed to improve some things. Most importantly, we received the most questions about the main cocktail making mini-game. A lot of players didn't understand the mechanics and couldn't make it to the end of the first story. This means we can't make public release of the first build as it is now and we need to at least redesign the tutorial to make it clearer and easier. We are also going to revise the mechanics of picking the right cocktail for the guest and fix a few bugs that showed up in the Android version of the game. Once all that is done, we will schedule a public release. Call us perfectionists, but we always pay attention to your feedback and strive to fix everything as soon as possible 💪

We are continue working on improving and developing the Tame It Too! prototype. We have already created a 3D model of the fairy and are now working on adding scenes and dialogues with her to the game. The fairy will accompany Lee throughout the island's exploration, and she always has something to say about this or that place or situation 😁 But we won't add just conversations! We also plan to add a hot scene with the fairy! We have already prepared the script for the scene and we'll start the animation shortly! Besides adding new features to the game, we are continue to make improvements including the landscape, to reduce the number of places where you can get stuck, and to make the locations of the points of interest more obvious.

We're also making great progress on the (non)trivial! The UI element concept design phase is almost finished and very soon we will start to build it on the engine. We have mentioned several times before how important UI is in game development and that we always start there, because UI design sets the style and mood of the whole game. And that's why we pay so much attention to it! But last week we've been working on more than the UI. We created character sheets for the main characters which will appear in the first build of the game and we also created text descriptions of the locations. This week we'll start making visual concepts for characters and locations, and possibly will have time to start drawing the storyboard for the Intro.

In short, work is boiling as always!

Don't forget to take part in our new poll to vote on the gameplay elements of Tame It! that you liked the most and would like to see in Tame It Too!

We wish you all a great week and a wonderful mood! 😘

Stay tuned so you don't miss anything!

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Natsu 🐰

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