The Character System (Patreon)
Content
I'm really proud of this technology & I wanted to give you a sense of why this is so important.
Usually designing a game character is a costly and time consuming process.
The process usually looks something like this:
- I define a character with some loose design ideas.
- The Concept Artist dreams up the basic appearance and key features.
- The 3D artist interprets the 2D concept images into a 3D model.
- The Concept Artist and 3D Artist argue over minor details of the character's appearance.
- Both artists iterate on the design until they reach an agreement & the final model is delivered.
- Both artists bill me hundreds of dollars.
That happens for every character in the game and can take weeks/months to complete whilst also draining my personal savings.
The Character System simplifies all this by taking a single rigged human character that can be dressed with smaller parts like hair styles, eye colours, monster ears, horns, tails, etc. in order to create unique characters.
This greatly reduces the time and cost of creating 3D characters & 3D artist will not even require 2D art for some of the smaller parts.
Creating characters in this way also means that I can quickly create characters & experiment with different looks.
It also enables me to provide you with the ability to customise your harem with outfits, hair styles, hair colours & eye colours in the game.
Of course I am not done yet. I'll be extending the Character System further to include:
- Boob physics
- Butt physics
- 3 x eye shapes
- 3 x boob sizes
- 3 x hip sizes
- 2 x nipple types
- 3 x head shapes
- Tails
- Wings
You may have noticed in the last post Sensei is missing some important anatomical parts.
I have acquired a 3D artist who will be sculpting nipples along with a working vagina & working anus that will be animated in H scenes.
That's all for now.
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