GBH3 (tentative) production progress Senri's animation (Patreon)
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Senri's attack animation, previously made as a movie, is now being incorporated into the game.
I have also prepared a looping motion.
However, for now, I plan to use them only in special scenes such as "Plead" and not loop them during normal combat.
If the player wants to escape from the looping motion, there should be a mini-game element or choice.
When I played GBH-CP2 by myself, I felt that such things were a bit annoying....
On the other hand, I personally don't like the idea of escape by chance based on status and other factors.
So I am considering how to do it in the new GBH.
https://drive.google.com/file/d/18b20TJ1j0lDQcuGn4uUUfGcmG3b7rg1f/view?usp=sharing
https://drive.google.com/file/d/1C0XwDPXQZY7f9mXZsFkVhsGB1uM9u4Hy/view?usp=sharing
https://drive.google.com/file/d/1FljGd2mA9nC8DmDBqmrr6rIxKvhzO25O/view?usp=sharing
https://drive.google.com/file/d/1WQb16IhT-afC7lWe19Vp12VUuM5WxavE/view?usp=sharing
https://drive.google.com/file/d/1YJdoVVRGn46956aYBWgAFQTYPeoQlQU_/view?usp=sharing
https://drive.google.com/file/d/1tS3NcXzLhIGm4wMMgvayo_2Jb6_H3dJi/view?usp=sharing
Sorry for the delay in progress.
I hope to release a version where you can play just the battle part next month.