GBH3 (tentative) ver0.0.5 (Patreon)
Content

I hope this message finds you well. I sincerely apologize for the lack of updates, which has extended for approximately three months, and I deeply regret any inconvenience caused.
The primary reason for the prolonged silence is a personal tragedy— the passing of a close family member. The situation involved a terminal diagnosis of cancer, home hospice care, subsequent hospitalization due to deteriorating health, and ultimately, their peaceful departure.
In addition to coping with the emotional burden, the extensive preparations and commitments related to funeral arrangements and various procedures demanded my full attention. Regrettably, these circumstances made it extremely challenging to devote time to our game development activities.
I deeply apologize for the delay in providing progress reports. Recently, I have managed to conclude the necessary procedures, allowing me to resume our production activities. I understand the importance of keeping you informed, and I am committed to getting back on track.
I appreciate your understanding and patience during this difficult period.
-----
Now about the GBH3 update.
Added skills to Senri.
Added skills to Bunny Girls
Added "Plead" to Bunny Girls
Added finishing scenes to some of Senri's skills.
"Void" can now be selected (but this may be changed in the future).
"Heavy Slash" was changed to "Guard Counter".
"Slash Wave" can now hit neighboring characters.
Changed the "weakness" level to 5.
Added damage popups for some moves.
Added BGM selection function
It may seem like a lot of things when listed like this, but But considering that it has been a long time since the last update, it is not much.......
The battle with the Bunny Girls has changed a lot with the increase in techniques.
I would say that they have become much stronger. It may have become a troublesome battle....whether to adjust this area is something that needs to be considered.
The other major change is to make the heavyslash a guard counter.
This is a test, but we also want to eliminate the "heavislash for the time being" that was the case in CP2.