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Content

Hi all! 

Long story short: I’m planning on releasing another series to write in parallel, this will be added (As an extra free benefit) to everyone in the 8$ tier. So two stories for the same price.

12 Miles Below remains on the usual biweekly release schedule, no changes there.

Sometime soon, ten chapters will drop all at once for a start, and then I’ll release chapters whenever I get them done with no set schedule. I’m hoping to use this as something fresh to swap to when writer’s blocks hits, and I’ll be working on it casually whenever I have time. 

----> What to expect from 12MB readers point of view: 
-Stranger and more interesting world compared to 12MB
-Written more for fun, instead of a main storyline with start and end points.
-A lot less characters, but they're as memorable as some of the favorites in 12MB
-Shorter chapters. Release frequency might be faster because of this.

---> Things I want to avoid/improve on in the genre: I loved reading litRPG, but things I was always a little bummed by:
-They all had pretty normal fantasy worlds. Nothing crazy that made the setting itself an enemy to worry about.
-Most litRPG doesn't have enough munchkinry. I wanna see people abuse a poor video game system that was never balanced for rules-exactly-as-written. 
-Most main characters never get to return to earth and flex their litRPG powers to steamroll the miseries of daily life here.
-A lot of combat scenes generally stay the same for the rest of the series after a main character figures out their builds.

So I’m hoping to get all those done differently with my next series:

How to steal from a fantasy deathworld, and die trying.

This story is about: 

An overworked retail worker uses rules-exactly-as-written to exploit a poorly balanced litRPG system with some roguelike elements. Lots of variations to builds and combat. He'll need every advantage to safely delve through basically a deathworld, escape back to earth with the loot, and get rich in the process.

Generally expect:

-Clear progression, creative exploit of game mechanics, strategic combat.
-A strange broken-down world of dead gods, uncontrolled magic and extreme environmental dangers. 
-Mild rougelike and gatcha mechanics - lots of different builds and variety to combat scenes with permanent progression.
-Focus on making different working builds or improve prior ones in between each delve.
-Tax evasion.

----

Seven years ago, Michael Wade was a video game legend. 

A notorious theorycrafter that could find a way to exploit anything. He was every developer’s worst balancing nightmare and on the path to being somebody.

Seven years later, Michael Wade was a nobody. 

The glory days of college and his future vanished when his family took loans they shouldn’t have, from people they shouldn’t have crossed, and left Wade with the debt. He’d have run years ago if he could. 

He hadn’t touched a video game since then, working dead-end retail jobs in order to make rent and simply survive. No horizon other than the grind to survive. Until a desperate god from a dying world came looking for him, offering a deal that would change everything.

Feedback would be highly welcomed from everyone! Official release on RR happens when we hit chapter 70. Until then, this experimental story will be a patreon-only perk! 

Comments

Jeff M

This sounds awesome!!! Is it going to be first person? That’s usually my preference, especially with comedic characters (like Keith) so I can hear their commentary.

MarkArrows

Unfortunately, I'm writing it 3rd person perspective but from the MC's point of view! You'll still hear his personal opinions however, and it does let me also add in what others are thinking too.

Jeff M

That’s what really matters anyways - stoked to read it!

Jeremy Russell

You son of a gun… I’m so excited about this post you have inspired me to finally try and release a book I wrote years ago. I think I’m already at the right tier but if not I will be forced to upgrade! (he says, with faux anger) Damn I’m already starting…. 0.o what sorcery is this?!?!

Ranger Science

Can you post up more of a prologue / intro / etc? I'd love to poke some holes in some places so you can fill 'em up better :)

Waluigi

Let’s fucking gooooo!

MarkArrows

I can't really give details on the worldbuilding other than this: 12MB has five calamities - Killer robots everywhere, freezing surface temperatures, insane mites reshaping the entire world, a war between two gods in a separated digital realm, and three orbital death lasers floating above in orbit that are constantly watching. The Die Trying series I'm writing has twenty-seven different calamities in comparison. -- The litRPG system I can expand on without much spoilers since that's mostly revealed within the first 10 chapters. It's a little bit of a rogue-lite and a gacha-lite. The main loop is that the MC travels between Azdrial and Earth constantly. And each time he steps into Azdrial, he gets a randomized ability. So on earth, he's got time time test and prepare, and on Azdrial, it's no-holds-barred fight to survive. He can travel back and forth with anything (and anyone) in either direction. Earth gear to use in a fantasy world, and fantasy gear to haul back to sell on earth. If he completes enough system given mini-quests, he can permanently unlock that round's ability into his 'roster' for future use. There's general stats and a storefront to spend quest coins for other upgrades. The more powerful an ability is, the more expensive it is to permanently unlock it. He currently can bring one extra ability from his roster of collected abilities to pair with the random one he gets each turn. So the MC uses cheap abilities that combo off each other in weird ways, uses his stats, crafted and looted equipment, potions, enchantments, and learned magic to compliment the random ability of the day to the best he can. And more importantly - it puts a loop where each round the MC needs to theorycraft around a new ability, while making old ones shine more and more as he increases his hoard of upgrades, gear, pots, enchantments, and general options to work with. This setup lets me occasionally break the balance of everything without the MC being perma-overpowered. And no set storyline means if anyone suggests something real smart that would have thrown the current loop into disarray, I have zero hesitations on putting it in and rolling with it. But seriously, he's going to need it. This world is insane. The locals know how to survive out here, but that's because they've had time to learn and adjust to all the crazy shenanigans happening. Everyone on Azdrial wants to escape Azdrial, and earth looks like a paradise to the locals.

MarkArrows

The best compliment an author can get is to hear they inspired someone else to write something too :]

Ranger Science

hmm ohkay so What's the rate limit on the travel? How known/predictable/choosable is the Azdrial location? (I'm assuming the Earth side is anchored). Is this a gate you walk through, or more like "everything in this circle gets moved"? What's going on Earth-side that this one guy gets to maintain control, instead of getting yoink'ed by larger powers? What *doesn't* translate between Azdrial and Earth physics? Solar panels work? Antibiotics/antivirals? If a magic items comes over, does it run out of juice / can't be recharged? Followups on what it's like selling fantasy gear on this side; particularly, how that relates to Earth-side mystical societies and communities. Is the storefront an actual location, or an in-between space? (What's the flow of time in the various locations - are they all matched?) What prep time does he get for the random - does he get to know it, but not choose it, or just find out on arrival? -- You know - what would be *wacky*, and resolve a lot of the questions, is if it's a time loop Earthside. "The portal to Azdrial will open at exactly this time, at exactly this place. And the portal to Earth will return you to exactly this time and place, ten days before the Azdrial portal." Now he's got the looper mini-game of "how to convince people to aide him in just ten days". Also opens up some wackiness with Earthside time loop shenanigans. Bonus points if the timing is awkward, so that you can't actually be sure mail ordered "7-10 days" will arrive in time.

Ranger Science

> timeloop "Yesterday was the worst day of my life, and completely avoidable. Which is why it's a shame that the Earth-return portal drops me off at sunrise *today*." "...what do you mean there's a shop upgrade that'll let me shift the time of the Earth-return?" edit: brb, exploring, thank you!

Janders

Well, I wish you good luck, litRPG is not my cup of tea at all, so I won't be following that one.

jdouglas

Not the biggest fan of LitRPG, but it's good to branch out creatively

MarkArrows

That's all good! This won't affect 12MB in any way other than positive. If the series succeeds, it could bankroll 12MB. On the other hand if it flops, I'll put it as a hiatus or low priority project. 12MB is the only story I'm committed to completion since there is a definite end point I'm writing to.

HelloDexter

Hey what's up with the chapter locks? I'm on the 10 ahead chapter plan but only 3 ahead are unlocked.

Dylan

Pretty excited about this!