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Asian Empires Music Pack by Joel Steudler

This pack is licensed for use in games and media projects! Buy it at: https://joelsteudler.itch.io/asian-empires-music-pack

Comments

Matthew Ashworth

Thanks for these. Regarding music sales and direction, is it just music packs that have had low sales? Just wondering, have you put the music onto many sites where royalty free music can be bought? Like Audiojungle and the like? They often give many choices for types of licenses, so people getting music for small-scale projects with limited reach for example can get a track for $10-20, whereas for bigger uses the price increases. I know you had a lot of tracks on one such site, but that one only had one license type and just one price, which might be too high for most people (most hobbyist or indie devs are unlikely to afford $50+ per track which isn't custom-made for them, but getting one for $10-20 which really fits what they need is more affordable, so potential for more customers per track).

joelsteudler

Royalty Free sites are terrible for the artists. Ten or more years ago you could make decent money on them if you had the right kind of catalog. In the time since, the business models changed and the percentage split on sales got worse for composers. If I'm selling a track for $10 on a RF site, I'd get between $3-4 for that sale. This is not compensated for by volume of sales, or never has been in my experience. Making things worse is the proliferation of sites that offer blanket subscription licenses. Great for the consumer, terrible for the creators of the media. The genres of music that perform well on RF sites are very narrow, too. Usually happy, upbeat stuff or corporate tracks. Definitely not 'rousing adventure music.' I've thought about expanding my RF catalog, but it's a losing battle for anyone who isn't single-minded in dedication to producing the kind of content that actually moves on them and even then it's sketchy these days. On top of that, I can't even justify selling my music pack tracks at $10/track on RF when I am selling the whole pack for $14 elsewhere. It was a pricing model that worked for RPG Maker in its heyday when volume was high and the music was platform exclusive. Now, neither factor is true. So... kind of hard to navigate.