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  • Dungeon_-_Basement_Door.ogg
  • Battle_-_Road_Rager.ogg
  • Battle_-_Commodore_84.ogg

Missing 2 full-res photos, 3 files.

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Track Of The Week | Sunday Synth Stuff by Joel Steudler

Listen to Track Of The Week | Sunday Synth Stuff, a playlist curated by Joel Steudler on desktop and mobile.

Comments

pingudroid

Awesome tracks as usual. All these synths sound great. It's obvious you're having fun with them. I love Road Rager! And the Commodore track is awesome as well. I'm a chiptune fan and creator myself, so hearing you make some chiptune is particularly cool. In my case, my first contact with "game development" was a program called GoldMap. I used it in 2002-ish to edit the maps in Pokémon Game Boy games and create terrible, impassable messes. Around the same time, I also remember making my own custom maps in Stronghold, an awesome medieval simulation game that has its own map editor (for context, I'm 29, so I was 9 back then. Where do I find these potions...?). Regarding music software, my first contact with it was an older version of Anvil Studio. I had no idea how sheet music worked (still don't know much about it, to be fair) so I kept inputting notes at random. I still keep some of those midis. The sense of rythm was way off but there were some nice ideas in there... Thanks for your blog posts, this was a delightful read. Best wishes!

joelsteudler

I'll always have a word of praise for games that have great level editors included. My biggest induction into modern era game development came via StarCraft and its StarEdit tool. I worked with a lot of people who made very elaborate story driven campaigns for that (and WarCraft 3). I could write another whole essay on Blizzard and their relationship to content creators, which was always fraught and eventually turned as toxic as the company itself, but at least for a while they made some very accessible and powerful tools and it launched a lot of people's imagination and interest in game development. Chiptunes are a lot of fun. The palette of sounds on various consoles that used their own custom audio chips (rather than sampled sounds as the SNES moved to) left a legacy of distinctly characterful music. I'll likely visit that genre again.