Status update (Patreon)
Content
This week I'll just post a small recap of where we're at with the different areas that are currently being worked on:
Physics-based Dragon & Creator
Currently working on the system for creating different body shapes as explained last week, as well as some tools to streamline the creation of dragon creator assets.
World
We're exploring different ways to achieve a single huge seamless world without sacrificing too much quality.
Battle System
The focus right now is integrating physics into the simulation, so units can for example be affected by the dragon's body or flying debris from destruction.
Destruction
This is taking a back seat for now to focus on the dragon creator.
Models
The dragon saddle is just about to be textured, while the new armor is still being modelled.