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Poll

[Feedback] Kinky Fight Club 2 balance poll 2

  • The game feels balanced for all playstyles currently 42
  • The dominator characters feel too powerful gaining dominationg too fast 22
  • The dominator characters feel too weak gaining domination too slow 6
  • The submissive characters feel too powerful at dealing pleasure 9
  • The submissive characters feel too weak at dealing pleasure 13
  • Characters who rely on buffs to fight feel too powerful (while buffed) 3
  • Characters who rely on buffs to fight feel too weak (even while buffed) 18
  • Restraints are too powerful and hard to counter 15
  • Restraints are too weak and easy to ignore or counter 12
  • Pleasure coming from domination each turn is too much, making dominant characters OP 8
  • Pleasure coming from domination each turn is too low , making dominant characters worthless 2
  • Focusing on domination feels much more powerful than focusing on dealing pure pleasure 9
  • Focusing on dealing pure pleasure feels much more powerful than focusing on gaining domination 4
  • Escape mechanics feel too powerful, with characters escaping too fast 20
  • Escape mechanics feel underwhelming, with characters taking too long to escape 10
  • Reversal and Counter mechanics feel too powerful, even with their long cooldowns 4
  • Reversal and Counter mechanics feel not powerful enough 6
  • The balance between focusing on domination and pleasure feels fine 2
  • The balance between focusing on domination/pleasure and using buffs feels fine 4
  • I prefer the Lustful mechanic as the base Stun effect 15
  • I preffer the Lustful mechanic as the increased Pleasure taken effect 18
  • I preffer the Lustful mechanic as the Debuff to other stats effect 3
  • I feel like Focus is gained too easily 0
  • I feel like Focus is gained too slow 23
  • I feel like MrZed is working very hard and needs a small vacation! (and tacos) 127
  • 2024-08-03
  • —2024-08-31
  • multiple choice
  • 395 votes
{'title': '[Feedback] Kinky Fight Club 2 balance poll 2', 'choices': [{'text': 'The game feels balanced for all playstyles currently', 'votes': 42}, {'text': 'The dominator characters feel too powerful gaining dominationg too fast', 'votes': 22}, {'text': 'The dominator characters feel too weak gaining domination too slow', 'votes': 6}, {'text': 'The submissive characters feel too powerful at dealing pleasure', 'votes': 9}, {'text': 'The submissive characters feel too weak at dealing pleasure', 'votes': 13}, {'text': 'Characters who rely on buffs to fight feel too powerful (while buffed)', 'votes': 3}, {'text': 'Characters who rely on buffs to fight feel too weak (even while buffed)', 'votes': 18}, {'text': 'Restraints are too powerful and hard to counter', 'votes': 15}, {'text': 'Restraints are too weak and easy to ignore or counter', 'votes': 12}, {'text': 'Pleasure coming from domination each turn is too much, making dominant characters OP', 'votes': 8}, {'text': 'Pleasure coming from domination each turn is too low , making dominant characters worthless', 'votes': 2}, {'text': 'Focusing on domination feels much more powerful than focusing on dealing pure pleasure', 'votes': 9}, {'text': 'Focusing on dealing pure pleasure feels much more powerful than focusing on gaining domination', 'votes': 4}, {'text': 'Escape mechanics feel too powerful, with characters escaping too fast', 'votes': 20}, {'text': 'Escape mechanics feel underwhelming, with characters taking too long to escape', 'votes': 10}, {'text': 'Reversal and Counter mechanics feel too powerful, even with their long cooldowns', 'votes': 4}, {'text': 'Reversal and Counter mechanics feel not powerful enough', 'votes': 6}, {'text': 'The balance between focusing on domination and pleasure feels fine', 'votes': 2}, {'text': 'The balance between focusing on domination/pleasure and using buffs feels fine', 'votes': 4}, {'text': 'I prefer the Lustful mechanic as the base Stun effect', 'votes': 15}, {'text': 'I preffer the Lustful mechanic as the increased Pleasure taken effect', 'votes': 18}, {'text': 'I preffer the Lustful mechanic as the Debuff to other stats effect', 'votes': 3}, {'text': 'I feel like Focus is gained too easily', 'votes': 0}, {'text': 'I feel like Focus is gained too slow', 'votes': 23}, {'text': 'I feel like MrZed is working very hard and needs a small vacation! (and tacos)', 'votes': 127}], 'closes_at': datetime.datetime(2024, 8, 31, 8, 59, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 8, 3, 8, 45, 55, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 395}

Content

Hey friends!

I hope you are having a wonderful day!

With the development cycle for Kinky Fight Club 2 coming to an end soon, I would like to get your feedback one last time before release, so please vote below on what you feel identifies better with your experience playing the game!

Properly balancing Kinky Fight club 2 will not only help this game, but future games such as Yaradiel's crown and Deviance!

Just select all options that you believe are true!

Comments

Withoutscratch

I see two issues All my builds circle around keep calm and open to pleasure.

chrisk

I still see a really big problem that doesn't exist with Kinky Fight Club 1. In AI fights, the character selected first always wins 99% of the time. If you then turn the whole thing around, the character who always lost before wins 99% of the time. I'm referring to pure fights without buffs. AI fights are therefore too predictable and lead to a “home advantage” that is far too OP. Since I have created my own leagues, like in football, and take part in AI fights as well as myself, it is not possible for me to implement this in Kinky Fight Club 2. Still, keep it up. I have a lot of fun with your games. As a suggestion, I have one more wish. A real-time game with free 3D movement that works with Metahuman e.g. is made via Unreal. A real Ultimate Surrender. I know it would be a big challenge. Maybe you can find someone to collaborate with or dare to do it yourself?