Small poll about traps!
- Option 1: Only damage 50
- Option 2: Damage and Long stun 133
- Option 3: Damage, mini stun and fight! 226
Hey friends!

I hope you're having a wonderful day!
I came back today with a quick poll about explosive traps!
So, I’m adding traps on the next update. They work like mines, you step on them and they go boom. There are different types of traps planned: alarm traps (alert all enemies within 25 meters), bondage traps (puts restraints), teleport traps (teleport you back to a specific location) and explosive traps among others.
So everything was going great, but I can’t decide on how to make the explosive taps work.
So rather than just build all three and blindly test I ‘m gonna ask you what would you prefer to see:

[Step here for fun!]
Right now it works as this:
Triggering an explosive trap deals damage. As long as your Health is above 1 after it hits there is no issue, however if you fall to 0 (or below) here comes the different possible outcomes:
Option 1: Only damage
You take the damage, and become Weakened and your Health stays at 1, so when you start your next combat you will have a bad time… (unless you use a potion)
This option is the simplest, but in a way avoids the main pitfall of the trap if you have potions or are close to a campfire for example.
Option 2: Damage and Stun
You take the damage, and your Health stays at 1, you are not weakened, but you are stunned for 7 seconds, so if any enemy is pursuing you they will catch you. Additionally enemies within 10 meters will also be alerted due to the explosion.
This option is good, but it may lead to long moments of doing nothing if there aren't close enemies.
Option 3: Damage and fight!
You take the damage, and your Health stays at 1, but a new enemy spawns next to you and instantly starts a fight. You are stunned for 1 second, only for the purposes of this working.
This option is the concept of “you got knocked out/downed from the explosion and enemies came to find you on the ground”. However this option may be the harshest as it will punish the players 100% of the time they fall below 0 Health without a chance to not be punished (in previous cases having no enemies near and potions will nullify the downside of getting to 0 Health)
So… Vote!
I will be back soon with more news!
Cheers!