Hey friends!
I hope you are having a wonderful day!
Today I come with some questionsI have, for a research poll!
Since this month’s update didn’t have any serious issues, I could take a bit more time to focus on other things, so this is why I haven’t made an “F” version this month. All issues will be fixed for the next update.
After having fought the dire enemies, what is your experience? Did you enjoy the dire enemies? (not only in concept, but also when fighting them).
The three options here are very simple and don’t need explanation:
I loved the dire enemies, we need more of these per area!
I liked them, but 2-3 of them per area is enough
I dislike them
You can also tell me why you disliked them, or even give some other ideas about future dire enemy concepts. So far, dire enemies will either: put restraints, weaken you, arouse, charm or poison you, based on the area.
On another topic, the sensual betrayal ability, used by enemies to seduce your companions into having sex with you is an ability that isn’t affected by the action mode. This is just a systems-interaction, since the ability isn’t targeting you directly, you don’t see the option to avoid it with the action-mode system.
Would you prefer:
I like how it is, if I don’t interrupt it in time, it’s my fault.
I would like to be able to avoid it with action-mode, even if it is targeting me indirectly
And lastly, on the topic of enemies escaping from sex positions. This is strictly speaking about the mechanic of filling the escape bar to leave the sex interaction, not of leaving after cumming or other similar effects. In general most enemies shouldn’t use it much unless in specific scenarios (such as being dominated and not being submissive)
Would your prefer:
I like how it is, enemies can escape when filling the bar
I would like if enemies cannot use escape, but instead will always do a reversal when filling the bar
This last one is mostly for future projects, rather than for YC, since YC has very few limitations when coming to this, but I’m just throwing ideas against the wall and this came to mind.
And that is all for today!
Over the next weeks I will make a post talking about the high upkeep this project already has (as in all the things I have to do each month before even trying to fix or add new things), and why this made me decide to not add area specific maps for now.
As usual, I wanna thank all of you who support us and make it possible to make our games. Thank you!
Have a wonderful day!
I'll be back soon with the new things coming next month!
cheers!