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Hello again, everybody!

This week has seen a great many bug fixes, code refactoring, and feature polishing! From dynamic liquid to the activity queue, I don't think there's any (large) piece of code that's been left untouched at this point.

I've introduced major optimizations to a bunch of stuff!! The goal is for the game to run at least 1.5x as fast as before under a decent load (multiple Giantesses, a bunch of food, etc.). Right now, I've already made major performance gains just in the editor alone, so I think I'm on the right track in that regard.

I'm also nearly finished with the last update's bug list (Woo!), which means this next update will soon be half-way finished (at the very least). The next focus, after that, will be fixing bugs stemming from new / updated features. Then we'll be good to go!

As always, thank you all for your continued support, and until next time! ♥

Comments

Seth Houston

Keep it up my guy! Great detailed progress

DiggySP

This is excellent news. Great job and please remember to make sure not to over exert yourself!