Progress Update (Patreon)
Content
Hello again, everybody!
This week has seen a great many bug fixes, code refactoring, and feature polishing! From dynamic liquid to the activity queue, I don't think there's any (large) piece of code that's been left untouched at this point.
I've introduced major optimizations to a bunch of stuff!! The goal is for the game to run at least 1.5x as fast as before under a decent load (multiple Giantesses, a bunch of food, etc.). Right now, I've already made major performance gains just in the editor alone, so I think I'm on the right track in that regard.
I'm also nearly finished with the last update's bug list (Woo!), which means this next update will soon be half-way finished (at the very least). The next focus, after that, will be fixing bugs stemming from new / updated features. Then we'll be good to go!
As always, thank you all for your continued support, and until next time! ♥