RELEASE: Giantess Sandbox v0.0.20a (May 2025 Build) (Patreon)
Content
Well, this new update isn't as feature-rich as I thought it would be four months ago, but... Here we are. No need to delay it any longer!!
Here's a few of the key features inside this update:
Dynamic Liquid Effects
Stomach acid now has its surface become agitated by the presence and movement of objects, players and bots! Additionally, the stomach's churning will now create waves, helping to thoroughly coat its occupants for proper digestion. This can be disabled through the options menu if it ends up being too intensive for your system.Optimizations
I have introduced pretty substantial performance gains through tightening various janky game systems up & using better techniques in many areas! As far as I know, nobody is really having troubles running the game (when they can get in-game), but I'm hopeful this will still offer some performance gains for someone out there :PBetter Scripting Tools
The EvalConsole (Open using the Tilde key while in-game (below Escape)) allows scripters to easily test code, get / set variables, mess with internal systems and more! I've updated 'YourGiantessSandboxConfigFolder/scripts/scriptingHelp.txt' with a short but helpful guide on how to get started probing the game.
Additionally, Unity errors will now be logged in the EvalConsole as well, just in-case you ever get frozen anywhere and start wondering what's happening.Camera Ball
You can cast this ball into incredibly dangerous depths and view things unseen by any still-living mortal! The Camera Ball can be found on the desk and can also be spawned via the Spawn Menu. Use the tablet to view the Camera Ball's output video.New Camera Movement Manager
The player's camera movement manager has been rewritten to smooth out its once-clunky nature! Now it smoothly interpolates between camera distances & keeps its rotation through almost anything.
View the complete changelog over at https://aryion.com/forum/viewtopic.php?f=79&t=64213&p=3029972#p3029972 .
I'd also like to thank everybody for your dedication -- It's such a large amount of time to wait for an update, so I salute all of you for sticking around!
I'll see you all in the next progress update!! ^^