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This'll probably be the last release candidate before the public release - I plan to have the next version publicly available on December 22nd (Next monday)!

Most of this last week was spent polishing the player camera & fixing a BUNCH of bugs. Additionally, I also introduced a bunch of helper utilities to GtsScript as I worked on converting a few of the old scripts. Hopefully they provide some use!

This release candidate is practically ready for the public as is, but I want to grant a few days of bug hunting. Please, report any major issues you find in the Discord server ( https://discord.gg/8bCPq8z5x3 )!! I really appreciate the help!

A few known issues remain:

  • Custom bot models still float. I believe this is an issue related to the origin of the model's armature (or a combination of the armature origin & mesh object origins?), but I'm not entirely sure. If you can figure it out (Play with the blend file in the 'models/Rin/' folder!), please tell me!! I'm not sure I'll be able to figure it out before release.

  • Camera is kinda wonky when getting up from a tumble.

  • Getting up from a tumble doesn't rotate the player towards the camera's facing direction if in thirdperson (it really should).

  • Custom bot models don't move properly - It looks like they have no acceleration.

  • Giantess is easily soft locked if you yell at her and ask her to drop whatever she's trying to eat.

  • On the main menu, the logo doesn't fade out when entering the game.

I will try to fix these issues before the 22nd rolls around.

Also, just a heads up to everyone: I'm going to go ahead and remove the old release candidates from my Google Drive so I can free up some space.

Anyways, a very VERY big thank you to all of you for your support, whether it's monetary, bug hunting, or just kind sentiments!! I hope to have a more interesting update next time :)

Files

GiantessSandboxAlpha-v0.0.23a-rc4 (DEC 18 2025).7z

Comments

Luke

Great work on this. Happy holidays. :3 <3

Nik43

could also add a male player character?