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  • Mei_geonodes.mp4

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Hello!
I was serious when I said last update that I was taking time to improve the quality of my animations. I've been working on a whole bunch of technical nonsense. The attached video is a little thing I've been working on. It procedurally generates a city on a mesh, and demolishes it based on proximity to a given object. Needs some tweaking, but I think it will be really cool.

ALSO, commissions are coming soon. I know people want them and I've been saying that for a bit, lol. Just trying to make sure any irl stuff won't get in the way as soon as I open them.