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Thanks to all supporters! Unfortunately this update was a little delayed because I had to finish the presentation of my game IMPUNES (but as promised, even if someone canceled after the date I would send it by email, but it wasn't necessary). If you haven't seen it yet, take a look in IMPUNES crowdfunding. There is a way to support even if you are a foreigner using any official document number when creating the account. At the moment we are not thinking about launching the game initially in English too, but if there is a considerable amount of foreigners supporting it, we will.

Just like the previous one, this version was focused on improving all the mod's current urbanizations, as Ezekiel is helping me a lot by converting animations from GTA IV, so the Urbanize environment is becoming increasingly complete, natural and sophisticated!


https://youtu.be/McqT30JO6aE

  • Public workers sweeping the floors all over San Andreas (procedurally generated for rich areas, from GTA IV).
  • People sitting on benches can appear reading newspapers (also converted from GTA IV). There are select condition based on pedestrian class etc.
  • Added dozens more GTA IV animations converted by Ezekiel. All animations in the mod have been revised to adapt to the new animations, especially the chatting animations, where they are more natural, there are more variations and personality for different classes of people.
  • Added 40 new people doing some new GTA IV animations in various urbanizations all over San Andreas.
  • Added 400 air conditioning objects to walls all over Las Venturas (and some in the countryside and desert).
  • Now the mod automatically increases a game limit ("References") to fix a possible crash in games with many mods.

Download version 02-24. For beta supporters on 01/03/23 (DD.MM.YY) and 01/04/24 for the public. Possible bug fixes will be updated in the same download link.

Sharing is prohibited until specific dates.

Files

SA - Urbanize 02-24 (xjkioaxj).zip

Comments

gryplg

Mafia 2 has some nice anims for busy npcs

Sam

Hello. I didn't know where else to report this but Urbanize currently has conflicts with Project Props. Version available on Mixmods. At least with the public release I'm trialing. Crash Log Oops! We still don't have a documented solution for 0x00552A07 Try yourself to find the problem, or contact someone experienced, sending the entire crash log.

Sam

GTA SA 1.0.0.0 US Unhandled exception at 0x00552A07 in gta-sa.exe (+0x152a07): 0xC0000005: Access violation reading location 0x4432AD0C. Register dump: EAX: 0x00000000 EBX: 0x0177F12C ECX: 0x19C18210 EDX: 0x0177F12C EDI: 0x19C18210 ESI: 0x4432AD0C EBP: 0x004045F0 EIP: 0x00552A07 ESP: 0x0177F110 EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177F110: 00965488 00965488 0177F248 00000001 0040477B 0177F12C 0x0177F128: 004045F0 451B88FF C4D05BAA 0040521F 0177F150 FFFFFFFF 0x0177F140: 00000000 00965488 00000001 0040EC82 451B88FF C4D05BAA 0x0177F158: 415602DE 00000001 0E544BE8 00A90750 0177F36C 00000001 0x0177F170: 00000000 00000000 00000000 00A90750 0177F36C 00000001 0x0177F188: 004850F8 0177F248 0E544BE8 00A90750 0177F36C 00000001 0x0177F1A0: 451B88FF C4D05BAA 415602DE 06BD4BA0 6A7E3FE0 0000003E 0x0177F1B8: 0177F1E0 72260E07 06189000 00552A0D 00552A1F 0177F1EC 0x0177F1D0: 0007B3E0 009600A0 00000018 00408967 00965488 00002940 0x0177F1E8: 0F04E0E0 000000F0 0177F2AC 00410CB0 00006298 00000018 base: 0x01580000 top: 0x0177F110 bottom: 0x01780000 Backtrace (may be wrong): =>0x00552A07 _ZN13CQuadTreeNode14ForAllMatchingERK9CVector2DPFvS2_PvE+0x17 in gta-sa.exe (+0x152a07) (0x0177F11C) 0x0040477B _ZN9CIplStore15SetIplsRequiredERK7CVectori+0x7b in gta-sa.exe (+0x477b) (0x0177F130) 0x0040521F sub_405175+0xaa in gta-sa.exe (+0x521f) (0x0177F148) 0x0040EC82 _ZN10CStreaming9LoadSceneERK7CVector+0x112 in gta-sa.exe (+0xec82) (0x0177F184) 0x004850F8 _ZN11CTheScripts18RemoveScriptSphereEi+0x1558 in gta-sa.exe (+0x850f8) (0x0177F1B8) 0x72260E07 Direct3DCreate9Ex+0x86e7 in d3d9.dll (+0x60e07) (0x0177F1F0) 0x00410CB0 sub_410C00+0xb0 in gta-sa.exe (+0x10cb0) (0x0177F214) 0x0048C285 _ZN14CRunningScript25ProcessCommands1200To1299Ei+0xcf5 in gta-sa.exe (+0x8c285) (0x0177F250) 0x00559767 _ZN6CStats20CheckForStatsMessageEv+0x7 in gta-sa.exe (+0x159767) (0x0177F258) 0x00489D78 _ZN14CRunningScript25ProcessCommands1000To1099Ei+0x878 in gta-sa.exe (+0x89d78)

Sam

I've removed the mod for now. Happy to help test and report back.

Sam

Have already tried modifying the priority of both mods in modloader.ini with no luck

Junior_Djjr

Hitting game limits, sure is using latest Open Limit Adjuster version? Urbanize is supposed to replace Project Props, also Project Props is very unstable, bad performance, bugs and non-sense objects.

Sam

I'm using the open limit adjuster included with project 2DFX, which I downloaded 2 or 3 days ago from Mixmods. I chose to read the readme on that one. Stream Memory in Mixsets is configured for 2048MB I chose to switch back to props instead of replacing with urbanize because I enjoy how messy it makes the city. Current modlist - Essentials Modpack - Atmosphere Interface Pack - Bulletholes - Clever Trams - Cutscene Characters Remastered - Fair Police - Faster Clothes Change - FxsFuncs - GPS Redux - ImVehFt - Loadscreens 4k Definitive - MixSets - Mobile Font Fixed - Mobile Hands - NextGen Effects - NextGen Remaster Weapons - Original Peds Vary - Ped Tweaks - Pedestrians Use Map Objects - PedFuncs - Project Props - Project 2DFX - Proper Fixes - Proper Player Retex 2.0 (Patreon March Release) - Proper Vehicles Retex - Real Skybox - Real Traffic Fix - Revamped Vehicle Project - RoSA Project Evolved (Patreon March Release) - SkyGfx - spreadfix - Story Mode - VehFuncs [Profiles.Default.Priority] Cutscene Characters Remastered=66 Proper Player Retex 2.0=65 Mobile Hands=64 NextGen Remaster Weapons=63 Revamped Vehicle Project=62 Proper Vehicle Retex=61 Proper Fixes=60