New Method of Compression for Models. (Patreon)
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Hello everyone, I hope you're spending a good day. While I've been resting and chatting with other people, they told me something very interesting.
Games becoming more needy and models heavier with all they need in current eras, I managed to find a compression method that it will suit a lot of needs for most people. What is it about? Compression without quality loss.
Clear example is the newest Mai Shiranui (left) model from SFVI, originally with a whooping size of more than one GB, on the right, we have a compressed model that is only 53MB with almost to none quality loss. This should benefit greatly to those who have low end PC's or want to fit many characters into a same scene without compromising their PC's or render times. You'll find an attach of Mai on this post so you can see the magic for yourself. I would love if you could help me test, as I think is very important to make models shine like this without much wasting of resources.
UDPATE: Fixed a package problem with the textures, please kindly re-download (if you can)