Komadori Weekly #1 (Patreon)
Content
Komadori Weekly is our new series of short, weekly posts where we’ll keep you updated on the game’s progress. This way, we can avoid long periods of silence (like now) and keep you in the loop—without spoilers, but with plenty of behind-the-scenes insights!
This post was inspired by a question from one of our Patrons, Denivleur, on our Discord. He simply asked about the progress on the new update. I have to admit, community management is the hardest part of gamedev for me—I always struggle with writing posts. But I’ll do my best to publish at least a short update every week, just to let you know we’re alive and making progress.
Now, to actually answer the question—the big update has become even bigger. We felt the story was progressing too slowly, so to speed things up, several key events now need to happen back-to-back. It’s like we’re not making one update, but three at the same time. 😵💫 This means a lot of extra writing and additional gameplay maps. We’re almost there—I really think everything will be ready this week.
Here’s a screenshot of one of the upcoming maps.

And also a sketch from the second of the upcoming animated scenes.

I originally planned to post the full animation this week, but after thinking it over, I’ve decided it’s better to release scene animations after the update they belong to is out.
That being said, I’m just finishing up implementing this scene in the game. There are only a few more dialogues to set up, and then Mugenji can tie everything together into a full quest.
Meanwhile, he’s continuing work on the room-cleaning minigame. There’s a lot happening there, and we hope you’ll enjoy this third type of job!
As always, we’re looking forward to your comments and messages—they give us a huge boost of energy! 💪