Next Animation ( RabbitHole ) - 3 (Patreon)
Content
This time it is a rare diagram of the secrets of bones.
The tool I used for animation is Spine, which is usually used to create 2D game characters.
In fact, the greatest pleasure I have in making animations at the moment is thinking about how to make the key bones naturally affect other parts, so that when I move a single bone, other parts will move along with it. The animation diagram above shows the effect of moving only one bone in the editing mode. It requires thinking about how to use IK constraints, deformation, paths, and physical constraints, which is very interesting.
Of course, I always put the original files of Spine in Tier 3, so that people who are familiar with the tool can study them on their own, and those who are interested can refer to them.
這次是難得的骨頭秘辛示意圖。
我製作動畫的工具為Spine,它通常是用來製作2D遊戲角色的工具。
其實我目前製作動畫最大的樂趣,就是思考如何讓關鍵骨頭自然影響其他部位,讓我在挪動單一骨頭時,其他部位會跟著連動,上面那個動畫示意圖就是在編輯模式中,我僅移動一根骨頭的效果,其中需要思考如何運用IK約束、變形、路徑、物理約束,非常有趣。
當然,Spine的原始檔,我每次都會放在Tier3中,提供熟悉該工具的人自行研究,有興趣的人可以參考看看。