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Downloads

  • ispinox.Cassandras_Bedroom_EXTRA.1.var

Missing 2 full-res photos, 1 file.

Content

This scene was voted by Tier 4+ Patrons here:
https://www.patreon.com/posts/tier-4-poll-main-137931465

Video

LINK

Cassandra Dimitrescu, in all her glory, has you locked up in her room. She want's one thing, your load. Lots of it.

Immersive scene, with voice acting, lightning and appropriate environment and assets to the game

  • 5 Animations

  • Voiced by VA

  • Camera Ride & POV options

  • Character customization

  • Scene settings

  • Graphics & Visual settings

Look was created by Jacky Cracky, who you can find here.
https://www.patreon.com/c/JackyCracky/posts

We'll make more collabs soon

Updates

No updates yet

How to download / update dependencies and play my scene

Previous scenes and posts

  • Active Tier 3+ Mini-Scene Poll

LINK

  • Active Tier 4+ Main-Scene Poll

LINK

  • Previous scene

LINK

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Files

Previews only

Comments

Simon Hill

Is the video link supposed to be one of the Ellie videos?

CaseEP

The scene is very good (not a huge fan of the footjob position, but I know some others are). What doesn't work so well for me is the cumshot plugin - the "flying cum" looks OK, but not how it renders it on skin. I think cloth cum looks way better (especially if one mixes & rescales alphas from different packs, and custom normal maps can also yield interesting results. One can even suggest "movement" by animating the offset parameters for the alphas). I understand that in this scene, there's a need for such a plugin due to the plot, but in future scenes I'd rather have a pretty creampie to look at than cum that flies semi-realistically for half a second, but then looks meh on the girl. P.S.: Also, for some reason, the animated cum looked way better in the Ellie in Hospital scene.

CaseEP

What about a F/M BDSM scene using a sex swing/chains holding the girl? Maybe with some long chains and cuffs to wrists and ankles of the girl, and the swing to support her and allow different positions? I've tinkered a bit with something like that in the past - enough to know that trying to actually simulate a body suspended from chains/swings etc is a nightmare for the physics engine. I think the way to go would be to work with invisible primitive shapes (rectangles, tubes etc) and empty atoms to support the body and constrain its movements, and have the chains and swing follow the limb's positions rather than the other way round. On the upside, one could literally adapt the "furniture" (ie the invisible shapes) to the body, rather than the other way round.