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The worst-kept secret is now out. My new game, The Bodyguard Girl Is Too Strong Deluxe, is now available to play, in the form of early build 0.0.1!

Remade from the ground up on the beloved Ren'Py visual novel engine, the original Peach Punch classic evolves and becomes the fully immersive erotic spy thriller it was always meant to be!

Please see this build as a proof-of-concept more than anything (it is called Build 0.0.1 after all, this is very, very early stuff). Most of the desired structure is there, not all the UI has been implemented or even customized. For example, the main menu is the ugly Ren'Py basic design, since all of my efforts went into giving you guys a meaty first part of the story. Everything else was secondary.

Right now, in build 0.0.1, you will experience :

  • New Vivian character art by the very talented muscle girls artist Turbun

  • New exploratory interface, with a map of Bronson's manor where you get to choose where to go next (not a lot of choices in this early build, but you'll see the potential of this idea, no doubt)

  • New fully functional item inventory and item use game mechanic!

  • New CG Scene where Vivian uses only one leg to put you through the wringer. To say any more would be spoiling the fun!

And that's it. It doesn't look like anything, but this build represents a lot of effort on my end, and this is truly the best gaming experience I could create at this point in time. It only gets better from here, folks!

You can download Build 0.0.1 (on PC/Linux, on Mac and Android) by clicking here.

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To reach the new CG scene, it shouldn't be too complicated. Progress through the story until you unlock the Ballroom. Go in the Ballroom, play the scene, and once you're back on the Manor Map menu, go BACK into the Ballroom a SECOND TIME. Then, you will reach the CG Scene.

After that, going back into the Ballroom will always trigger the CG scene, since that's where I had to stop working, so you can experience the entire scene again and again, if you so desire.

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And this is it! This build comes after the many frustrations of all the projects that failed to start in 2024. I think it's a strong opener for the year and a great sign of things to come for Peach Punch in 2025. I sincerely hope you enjoy this build and wish you and yours a Happy New Year!

We'll see each other later this week with our regular weekly update. Until then, stay safe out there!

Files

Previews only

Comments

Walker Thompson

Oh man this looks much more fabulous than the same girl in part 2 .... very nice work!!!

Deano592

Vivian is amazing ! OMG the leg squeeze is intense. You have outdone yourself sir, many congratulations 👏 👏

Just Me

Dang, I didn’t see that coming 😛 The project seems to be off to a great start and it looks like Vivian got a deluxe upgrade too! XD The artist’s style looks great as well, has that “huge but still kinda cute” vibe that I really like^^

peachpunch

I’m a fan of every artist I commission for art in each of my games, of course, so I wouldn’t dare to compare one another. I do have a fondness for highly stylized artists that perhaps not all players share with me. However, we can at least agree that Vivian grew significantly bigger compared to her very first appearance in the original game, haha!

peachpunch

Thank you very much for the kind words. I do believe this is great stuff. It proves how much I’ve learned since the first game.

peachpunch

Oh yeah, big fan of Turbun’s clean style that lets the shape of the body do the talking for the character, with more precise touches where it matters.

nantalaus

Great idea to remake the game. I hope the scene where the player is hiding from Vivian makes a comeback! That was the best one in the last game.

Meil Kls

Plz android version 🙏

peachpunch

My mistake. Sorry sorry! I'm so not used to building Android versions. It should be available now at the same download link.

Marek Jarecki

I love it. She is a little too bulky for my personal preference but at least she has good proportions;) verygood sound work, i love those sound effects and the x-rays. Obviously as always the text is awesome, the descriptions of how strong she is, descriptions of her muscles, the immediate feeling of being broken, of bones popping etc. perfect! I hope this time we get the video of her breaking the spine of one of other bodyguards on the mat during practice with just one front kick :)

Walker Thompson

Dont know whether you agree on that too but Vivian ist really your most striking character, hope to see more of her in 2025 ;-)!

lolzkasten

wow man, this is really outstanding work. i had the feeling you would be working on a remake in the background and was already looking forward to it but now that i have seen a glimpse of what is about to come i am honestly most hyped for this game by far. the original was rly one of my favourites and has so much potential for more and deeper going scenes, i am so happy you're working on this!

peachpunch

I'll be perfectly honest, I don't really know what are Vivian's "canonical" measurements. In my mind, she is kinda mythical, being like an undefeatable femdom fantasy that takes the shape that excites you the most. Under artist Abi Boge's pen, she was slightly more realistic in her proportions. With Manob0028, there's a focus on dynamic movement, with large breasts and muscular but somehow slender limbs that really sell her agility well, I thihk. And finally, with Turbun, the intimidation factor is turned up to 11, with an emphasis on muscle first and foremost. A Vivian for every season, it seems. And yes, I have plans for an accessible dojo in the game. So the sequence you talk about should appear in the remake.

peachpunch

Thank you very much! I am pleased to see the remake was desired and expected as much as it was. The reaction so far has been quite positive. I can't wait to give you guys more of it.

peachpunch

Oh, of course, Vivian is a fave of mine. She is the fantasy I had that made me want to make my first game, so it goes to show how much influence she has on me.

peachpunch

Unfortunately, it is not currently possible. I would need an acces to Xcode IDE, which is only possible on a MacOS computer, which I do not have, sorry. Perhaps in the future, when I have enough money to buy a Mac machine.