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Poll

Czepeku Sci-Fi Feedback Poll

  • Very disappointed 219
  • Somewhat disappointed 81
  • Not disappointed 18
  • 2024-10-23
  • —2024-10-30
  • 318 votes
{'title': 'Czepeku Sci-Fi Feedback Poll', 'choices': [{'text': 'Very disappointed', 'votes': 219}, {'text': 'Somewhat disappointed', 'votes': 81}, {'text': 'Not disappointed', 'votes': 18}], 'closes_at': datetime.datetime(2024, 10, 30, 4, 23, 48, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 10, 23, 1, 48, 17, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 318}

Content

Hey everyone!

Today we have a simple question for you:

How would you feel if you could no longer use Czepeku Sci-Fi?

There's only 3 options, so it's a very simple poll! :)

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We like to be transparent as creators, which is why we're asking this. We want our community to be involved in the decision making process.

Compared to our other projects, like the fantasy maps, scenes, tokens, etc. we've found it very difficult to grow Czepeku Sci-Fi. In fact, Czepeku Tokens got more sign ups on day 1 than the sci-fi maps have accrued over 2 years.

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This might be because there's no standout popular sci-fi TTRPG, or because less people are interested in Sci-Fi as a genre. Or it could be a ton of other things. Let us know your thoughts in the comments!

One thing we've noticed is how varied the SF player base is. When we started out making spaceships we got lots of requests for alien planetary locations, then requests for cyberpunk, modern, post-apocalyptic, Lancer-like mechs, Star Wars-like locations, etc. it's hard to know where to aim. Although it does seem that Star Wars fans are probably the majority of our patrons, based on other polls we've run. Our latest two maps have tried to be SW-like, if you think that's on the right track let us know.

--

On a different note, we wanted to share this sneak peak with you of our modular spaceship builder, you can add and remove rooms, rotate and flip them, add doors and paths, etc. we're hoping to create several new ship bases + a ton of rooms so you can increase your party's ship over time.

Files

Previews only

Comments

stromguard555

I just love your maps. I don’t have a table that runs sci-fi, nor would, but I can’t help it, your content is just too cool!

Kemenril

I'd be crushed if you stopped doing sci-fi. I don't play fantasy TTRPGs. There would be nothing here for me.

aeris7dragon

bro i JUST found this Patreon, don't do me like this 😭 there are so few sci-fi maps I've found amongst all the fantasy, I'm running a final space campaign so had to draw a couple maps when i couldn't find any or substituted fantasy ones that pass as vaguely sci-fi

BlattMeister

I would be devastated if the Sci-fi maps were to be discontinued. There may be no 'popular' sci-fi TTRPG but I have written and hosted primarily Sci-fi TTRPG's. Its an incredibly popular genre but while there is no TTRPG that stands out, it is no less popular behind the scenes as both players and GMs adore the genre. Please do no discontinue the Sci-fi content!

Jason Weaver

I'll play any genre. But when I GM Sci-Fi is my goto. So far I've run Alien, Cyberpunk, Death In Space and Dune for my group. Blade Runner is up next. Please keep 'em coming!

Justine Blumer

I don't actually run any SciFi system, but losing CzePeku SciFi would be an enormous loss because I push the boundaries of typical generic fantasy settings, and this team is the only creator I've found that fills that niche with alien landscapes and futuristic cities that aren't just modern day.

Urban Soul

No big sci-fi ttrpg probably is a contributing factor to what you are seeing but there is also a weird stigma in the D&D space against anything "modern" or "futuristic" even though D&D and it's contemporaries are not medieval. That said, there is a real desire for sci-fi or science fantasy. Off the top of my head, Cyberpunk Red got a big jump in popularity from both the video games and anime and I think Roll20 is giving it support. There is also Dark Matter from Mage Hand Press that had a successful Kickstarter. Then there settings like Esper Genesis and the Mass Effect 5e rules. As far as content creators, Nat19 has a campaign that can certainly classify as "science fantasy" with its mechs and Kaiju battles. SWE&D (the same people who made SAO: Abridged) are currently running a sci-fi/science fantasy campaign in the Dark Matter setting. World's Beyond Number (the actual play podcast ran by Brennan Lee Mulligan, Aabria Iyengar and co.) just announced they will soon be running a space centric campaign. Hell, Dimension 20 ran a space campaign only a couple years ago.

Jennifer Ivers

My group gets so excited every time I pull out a new ship map for them to explore. Once we’re done with them, I hang them on the wall in my office. There’s just no better place to get amazing sci fi maps for a fair price.

Hyperdrive Fleet

When you GM DiS, Dune, Alien, etc. do you use battlemaps? I always thought their battle rules didn't need such complex maps.

Andrew Bean

I'm relatively new to the GM scene. But I absolutely love the sci-fi maps. The group I play in is a huge fan of the Fallout, Star Wars, Expanse settings. I'm even trying to get my hands on the Cowboy Bebop RPG rules because they love the setting so much. The problem we encounter is either difficult rules or the group just being so bored of 5e but not willing to try much else. I really want to run something the Star Wars setting. But the FFG rules were so hard to get of the 5e rules feeling too samey. Heck my group has a hard time going from 5e to Pathfinder and Starfinder because of ruleset. I feel like Sci Fi needs a real standout ruleset for it to really shine and gain popularity.

Jason Weaver

Alien and Dune use zones, so I use the gridless option for those. Death in Space is a variant of the Mork Borg rules so a grid works. Cyberpunk is tactical as hell so maps are a must. Also: Did I mention I want to get Lancer of the shelf?

Jefferson Seide Molléri

I have a feeling (or anecdotal evidence from our games) that for modern settings we use less battle maps and much more scenes. Encounters are more often role-playing and skill challenges than combat, and many battles are easily described with the help of image props. Don't know if that helps, as from a business perspective drawing scenes of the space ships and tech scenarios could be an herculean job. Still, here my 2 cents 😉

Alex J Waddington

I did go a little overboard with ideas in a DM, so apologies for any stress caused by that. I'm honestly years away from a sci-fi campaign, so if you could even justify fewer releases you still make the best there is.

Hyperdrive Fleet

I think this is a very accurate assumption. This is my feeling too. We've considered a Sci-Fi Scenes project for that reason. I think because a lot of sci-fi games are also horror games (Death in Space, Alien, Mothership, etc.) they focus less on battle and more on atmosphere.

Hyperdrive Fleet

Have you tried Mothership or Death in Space? I think both of those rulesets are great and they're very quick to learn. Mothership has quite a lot of hacks that could work for other settings.

Hyperdrive Fleet

You should definitely come into the Discord and share photos of your office walls then, I'd love to see that! Do you exclusively use the ships rather than the other maps?

Spencer Downs (Buddy)

It's unfortunate that there's such a stigma when it comes to sci-fi ttrpgs (especially amongst the D&D fans). I run a game using Dark Matter by Mage Hand Press and I've been able to use a couple of maps from a couple of other creators. I think one of the issues is that the maps are very specific, and like you said, there are so many different genres of sci-fi. The specificity makes it difficult (at least for me) to use the maps you guys create. I totally get that this project isn't doing as well as your other projects, but I think the sci-fi ttrpg community would lose something very special. With all that said, If you guys end up having to close the Patreon, we'll understand.

Dan Stevens

I've only just joined too! But it would be a big loss to me and my group, having found you. Your art is the best by far. In terms of ideas, I know multiple people have asked in the past for a giant ship map, and obviously that requires ridiculous amounts of work, so perhaps a modular version of a big ship like a space station, star destroyer, death star etc. could be a workaround that would get people (especially SW fans) interested? That way they can create maps for each room across the same themed ship for continuity. Also scifi scenes might hit more people? Even the more horror/dark themes to catch those playing aliens, mothership etc. All just my thoughts, you have to run a business at the end of the day :)

Richard

I run Rifts and find there aren't enough maps suited to the setting. I've found some of yours really useful for the setting though. I do make my own maps but sometimes I don't have the time or I want that extra level of detail I don't have the time to add to mine so appreciate what you do here.

Hyperdrive Fleet

What's the setting for Rifts like? I don't actually know it. We could always add in something to our schedule for it.

Hyperdrive Fleet

We're hoping that the modular ship creator will give people the ability to create up to any size of ship they desire. I think there would be a lot of desire for something like a Star Destroyer but for us to do it manually it would be months or years of work and just not feasible. I agree too that Sci-Fi Scenes would likely be popular, we'll do some art experiments for that and see how they go. :)

Hyperdrive Fleet

Thanks for your feedback. We don't plan on closing but I feel like we want to make sure what we're doing is having a big impact so that it's worth it for everyone. It can be difficult to work on maps that get very little feedback or seem to not quite hit people's expectations but I think that's because of the varied range of sci-fi settings. Our maps will be included in an upcoming Dark Matter release, so there'll be some good stuff for Dark Matter players. :)

Hyperdrive Fleet

I think maybe an issue, as you've pointed out here, is how different these settings are. Cyberpunk Red and Dark Matter are almost as different as fantasy dnd and Cyberpunk. Very different themes, vibes, locations.

Hyperdrive Fleet

Don't worry, no plans to discontinue at the moment! We just want to assess and make sure we're on the right track.

Hyperdrive Fleet

No plan to close down, don't worry. :) But your feedback and support is very welcome. We want to make sure we're on the right track.

Hyperdrive Fleet

Hey Kemenril, no need to worry. We're not planning on stopping. And your long term support has been very welcome! We plan to keep going, we just want to make sure we're doing our best for everyone.

Hyperdrive Fleet

Thank you so much for your support even though you don't play sci-fi, that's very very kind of you. :)

Dan Stevens

I've joined the patreon after a huge library of maps/ships have built up, so I haven't directly commented on your posts each time a map is released. But I have to say, they are so good that I am tweaking my campaign's content to fit the maps, as I want to show them all off to the players :D There is not a single one I wouldn't use!

Jessica M

Your sci-fi maps are a big part of the reason I felt confident in starting a sci-fi campaign- and now I'm running two! The care and creativity your team puts into imagining a human, lived in future (even a scary one), dreamt and drawn by humans today - this is beautiful. I'd be so sad if you decided to stop making science fiction maps, but I'd also understand if it's just not practical. But whatever you do, never doubt that your work here has been very much loved and appreciated by me and my players, and I'll always be grateful for what you've already done

Jamonster66

👋 My tastes run eclectic and I tend towards oop games 'cause I am an old guy. I am sure you have already considered this, however...checking out some of the non-fantasy rpg groups on fb and other socials would likely get you the insight you seek. No one makes superhero rpg material specifically and that is primarily where my interests lie. There is no specific game that folks rally around though some are more played than others. The great thing about the genre is that if run properly scifi, fantasy, modern and horror maps all can work. My eldest loves Worlds/Stars Without Number, Traveller and Mutant Year Zero. There is a massive and active Marvel SH group on fb. Folks talk about City of Mists a lot but I don't know anyone who plays it. Taking a look at the more successful crowdfunding genres may help as well. There are a large number of multi-genre games raking in big numbers of supporters. Maybe you could ask Foundry/Roll20/Alchemy etc what the demand is there as far as non-fantasy genres? Another thought is rotating weekly themes. One week a ship the next a planet the next post apocalypse the next cyber-what-have-you/dystopia. Is this helpful?

Richard

It's post apocalyptic but magic and psionics were awakened after. It's quite a complex setting. Some more info on the wiki https://en.m.wikipedia.org/wiki/Rifts_(role-playing_game)

Litro

The ship builder would be PERFECT for the starfinder game I'm running. Starfinder 2e is still in playtest, but when fully released I'm sure a lot more sci-fi needs will pick it up and need maps like this.

Cat

I run a modified version of D&D for a space/sci-fi campaign as well as a shadowrun campaign, and your maps are an absolute lifesaver for me! It's so hard to find good sci-fi themed maps anywhere else!

Patrick lowe

Well. . .since your asking for feed back. . . I will be honest: I'm not fond of most of your maps. I think there neat but I don't think I'd have a game where they show up since they tend to be too specialized to work for games. I could go further as to why but I rather not unsolicited. I am subbed to you purely for the star ships! They look great and are generic enough to function in a vast assortment of situations and a reuse does not feel out of place (this the sixth time we fought on this cyberpunk road?) since ships are made to common patterns. There deck plans are interesting and can serve as a mix of dungeon or base depending on the situation. When looking at the ships I generally find the ships a lot easier to use, instead of thinking "this is a map what kind of game do i need to use it?" i can go "i have a game set in space and this ship be perfect for what I want". It's easier to make a ship fit my game rather then make a game or situation fit one of the maps. The space ships are my favorite thing about this patreon and i plan to actively use multiple of your ships for a lancer Game, and that's a game with gaint mech combat, the ship models are just that flexibility in scaling them up or down. As for the solution to this problem, I'm not sure. As stated I don't really use the maps I'm 100% her for the ships which put's me in the minority i think. it might be good to pick to a sci-fi property and carter to that niche, while also making it generic enough that RPG's outside that niche could use it.

Dee Kay

Are you running online or in person? Savage Worlds or Palladium Rifts?

Dee Kay

Rifts is a shattered earth where magic and technology collide. Portals to other dimensions, also known as Rifts, open frequently allowing things to come and go and not always for the best. Think Thundarr the Barbarian but with mecha and dragons.

Matthew Porter

I'm also running a Dark Matter game, and have trouble finding sci-fi maps to suit, as post of them seem to be either Starwars or cyberpunk themed, which doesn't really fit with the high-magic theme of Dark Matter. That said, I have enjoyed your Dark Matter collaborations with Mage Hand Press, and I hope you do more in the future. I have used several of your ship maps and will almost certainly use more of them, they're the best out there. Oh, and this modular, build-your-own-ship idea is amazing - can't wait to see it! One more thing: I personally would LOVE to see some fanatasy race-themed ship maps, particularly dwarf and elf ships. It'd be fun to see how the different races approach space travel, especially the elves growing their ships as massive trees.

Dave Tisdale

As someone that is running a campaign that shifts from medieval fantasy to Sci-fi, these maps and assets have become a huge godsend for me. I'd be EXTREMELY disappointed to see it go away!

Aaron Stein

From my point of view I'd be very disappointed if Czepeku Sci-Fi went away. Frankly, I feel like it needs its own IP and when it was still Hyperdrive I thought that was where you were secretly heading. Personally, I run three Spelljammer games. Of your ships I only use the more alien ones as they can feel strange enough to make them fascinating for Space Pirates to explore like Dungeons. I also have used the Planatus map as my "Spelljammer" for the heroes to find. My main usage is the more alien landscapes. The top down tokens you made as a collab with the alien ships were super useful to me. And I think that alien landscapes and alien monsters have many cross-platform use cases as they can fit into almost any sci-fi/space themed game. A modular spaceship builder is neat, but I think it has a narrow use-case. Cyberpunk, Mech game, and Spelljammer GMs can't really benefit from such a platform if we don't use these High Tech looking ships. This means such a thing only appeals to Starfinder, Traveller, and Star Wars GMs. While those platforms are popular they aren't your only subscribers. Perhaps consider going the Borough Bound route with it by devloping settings that can slot into other campaigns neatly? Develop some settings which could be slotted into multiple different games with slight variations. Offer some Spelljammer specific styled variants, and a Starfinder specific variants, and a Star Wars specific variant to one setting. For example, develop a Tatooine/Mos Eisly-like setting. Complete with a Cantina, a Mob Boss hideout, and maybe a big alien sporting arena. Try and bridge the gap between "magical" and "alien" in its styling and a setting like that could be slotted into any Sci-Fi campaign. Or a "Paradise Planet" with evil alien cult chambers where they take the heroes who become addicted to the food and herbs the aliens have fed them. I think focusing on settings which can fit into more campaigns broadens your value. Oh and I'd suggest more animated mini assets like shields, energy effects and space backgrounds are things which have a lot of potential value for me as a Sci-Fi/Spelljammer DM. Anything you can do to broaden the scope of value your content provides is going to add value here. Also, I would caution you against comparing your Fantasy setting maps to Sci-Fi in terms of "success". Fantasy has a much broader fan base and D&D is the megalith which supports that. Finally, my biggest challenge as a Spelljammer DM who uses your ships is keeping my tokens securely on the deck of the ship as I move it across space to fight another ship. Ship to ship combat is something I had really hoped would be built in to Alchemy alongside bringing in all the Hyperdrive content. But so far Foundry has been my best bet for managing that. Help us solve that problem in some way and I'll stay a subsciber for life. (already am for all your other content)

Joshua Goldfarb

I started a science fantasy homebrew DND campaign two years ago – your guises maps are quite literally the reason why my campaign has been so successful. I literally just used the orbital canon that you guys put out a while ago to stage wave defense encounter.

Daniel Anderson

What I mainly need is post-apocalyptic battle maps in the style of Fallout. Space stuff isn't as useful to my in my current game, but I subscribe to y'all for the stuff I can use with a tweak or two.

Charles McBride

I'm running SWN on Roll20 with a group that's new to SF. Since the first scenario was a case of "survive on an empty planet" while I worked on backstory and the rest of the sector, I've been using your fantasy maps. That said, I would be lost without the SF maps. I have to have them for alien spaces, parts of their wrecked ship, other peoples' wrecked ships, all sorts of stuff even in what appears to be a low tech setting. What's been most useful to me in the last (SWN) campaign was the interiors. Most of the urban exteriors have been just too small to use as maps. They're great to use to set the scene ("Here's what you see when you step out of the car. Your meeting is in the building to the right"). But all the maps that were up for more than a couple of minutes were interiors. Like standard ship plans, my group got used to standard spaces: here's the bar, the club, the science lab, the office, etc. It became a signal that it was time to roll play instead of shoot things or explore. I don't know how much or your work goes into detailing a map vs. laying out the spaces, but it seems to me that one way of accommodating the vast variety in SF can be to change the look of props, furniture, backgrounds in each map. For example, the interior difference between a star wars passenger liner and a steampunk airship has nothing to do with the layout of the rooms -- it's all in the furniture and fixtures and what can be seen out the windows. Once you get a feel for the different vibes, it might not be too much more work than the blood and slime and high water variations that you're already doing. It could even work as partly transparent overlays to your existing maps, e.g. here's the nice clean Trek props to put over all of the military ships. Of course, I'd also love to see SF tokens when you get around to them...

Marco

I play 40k and of course your content doesn't really fit. However, scifi content is very hard to find and with some adjustments, I can also use your content. All in all it would be a pity if such a high quality offer for Scifi would disappear.

Sobuharten

I enjoy your Sci Fi stuff and have been subscribed to your projects for years now. I run Numenera, a Sci Fantasy setting that benefits from 'softer' Sci fi maps and environs. That said, I utilize your maps as specific set pieces, some else mentioned Scenes and I think that'd be amazing - I'd use those too!

Jennifer Ivers

So far I have just used the sci fi ships. When I use other maps (less often because I don’t do a lot of grid-based combat) I tend to pull from the fantasy side. I’m incorporating the wizard bank map into a heist pretty soon.

Acatalepsy

To be blunt: making TTRPG content of any type is never going to be a major money maker. On top of that, D&D and D&D-likes are more popular than all other games combined by orders of magnitude; the space is more crowded but the audience is so much bigger and also less fragmented. If your goal is simply to get that bag, I would never recommend a friend to get into the line of work you're in here. I appreciate that you are, of course! I'm one of those people who is into a sub-niche of a very niche hobby (we all are here), so people who bring imaginative, quality artwork to the space is always a joy. If you enjoy what you're doing and the themes and styles you're working on here, yeah, please continue! I like the ships and the maps and while rarely do they fit my exact needs, I can often use them, and when I can't they're often inspiring and I want to support people making stuff like it. Just, you're making art for a sub-niche of a very niche hobby. Its going to be limited, inherently.

Taylor Guest

Yeah, I can understand how Sci-Fi is a much broader "category" than Fantasy in many ways. Even expanding out to do slightly different eras or regions in Fantasy isn't as alienating to as many users as trying to fit Blade Runner, Mad Max, Star Wars, Babylon 5, and so many more into the same box. If you do a month of Post Apoc stuff, and I'm not running that kind of game, that becomes a month of stuff I can't really use or have to stretch to use. I'm not entirely sure this is a GOOD solution, but from what I've been seeing, it might make more sense to have the split less between "Fantasy vs Sci Fi" (maybe fold sci-fi type stuff into the main maps thing) and make this patreon part more about the ships and vehicles. But expanding the scope to include more genres here. Have mad-science vessels, steampunk dirigibles, giant super-tanks, and just good ol' pirate ships. Meanwhile, on the maps side, maybe start having "alternates" that can swing the dial between more modern or sci-fi elements. Like a "slum" map that can go between Ankh-Morpork or Night City with the little details but structurally is the same map.

Jason Lillis

Every time I've used them, the folks in my games have said, "DAMN these are good sci fi maps. But I get that releasing them is a ton of work and doesn't net the same number of subscribers as fantasy ttrpg maps. If you stopped, I'd be sad, but my wallet might thank you. :D Hope you continue to make them, though!

Maclin Schweger

I'd be very disappointed if we lost all the content you've been working on - I have most everything downloaded, but that's besides the point. Here's my honest read - I'm not currently using the Sci-fi maps. I had built a whole campaign around them (as I tend to do when I see a new map published), but my group defaulted back to our Fantasy campaign. That being said, I still have use for them, if not immediately, in the near future. I love the ships, I have used the terrain maps, but I can't say I've used either the scenes or tokens in our games. If you decide to put this project on the back-burner, I wouldn't be mad, knowing that you'll have more free time to dedicate to other projects. Right now, it feels like there's a good solid foundation of work to keep available, without consistently churning out more. Whatever you decide to do, you've got my (and my players) support! ❤

Joshua L Hancock

I completely understand your quandary here. I was thinking the same thing. Who’s the target audience? SciFi is so varied. If this Patreon ended, I would not be upset with you. I would totally understand. That being said, I did mark “very disappointed” because your spaceship maps are so gorgeous! Just jaw dropping. My players drool over them every single session! I also have to say that a modular spaceship builder would absolutely blow my mind!!! I am very excited about that concept, because I frequently modify your maps for my games in Photoshop and I spend many hours doing it. This room is empty. That room is damaged. Isolate this object, make it a little smaller and paste it somewhere else. This one doesn’t fit so let’s erase it. And then I blend it in so it looks like it was always that way. As a GM, modifying maps is where the majority of my time is spent. Having lots of options for this process would be beyond amazing. I’d kill for an exterior map of the Magnus! I don’t know if asset packs would be part of that but that would make my whole year!

Keil Hubert

I adore the gorgeous maps, especially the maps of locations. That said, I'm sometimes disappointed with the *layout* of the vessel maps because they look more like dungeons-in-space than practical space vessels. I appreciate that zombie fight in the Apollo Lunar Lander wouldn't be much fun, so gameplay matters. That said, when y'all get away from the typical square and rectangular rooms things get a more positive reaction from my players. Take the Blue Swallow, as a good example: it has odd-sized rooms, eye-catching angled compartments, dedicated machinery and operational spaces, and logically arranged crew quarters. I think more pragmatic ships like this design would boost your sales since very few other map makers are breaking away from the dungeons-in-space design philosophy.

Frennec

I started with a subscription to Czepeku vanilla to fill my need to run fantasy style games. I then started creating scifi games to fill my need to use Czepeku scifi maps. Needless to say I enjoy them quite a bit, considering it singlehandedly got me interested in playing/running scifi settings, and I am not ending my sub anytime soon. (and also those modular ships look absolutely rad)

Murder Hobo Show

Would cancel my sub disappointed....

Rachael Wickman

Clarification: Would we still have access to your archive somehow? Maybe one last one-time fee to "buy" a copy of all of them? I LOVE your location maps, but don't personally need ship maps at all. For context, I'm running a cyberpunk campaign. There are other sci fi map patreons out there (Moonlight Sci-Fi, Miska's Cyberpunk, Frag--I support them all) so it wouldn't be the END of the world if Czepeku Sci-Fi shuttered... but if I'm being honest, Czepeku is my favorite of all of those. Your maps are absolutely beautiful, and your variants really meaty. (Lots of people just do like, day/night/dark.)

Rachael Wickman

I'm similar. I only run one campaign at a time, and they usually last a couple years. I found Czepeku when I was running my previous campaign (fantasy). Now I'm running a cyberpunk campaign but I still back their fantasy maps too. When this campaign ends and I probably alternate back to fantasy, I'd keep backing sci-fi. They make so many maps a month, it'd be impossible to be actively using all of them!!

Rachael Wickman

This is a tangent, but I'm surprised by how many people are saying sci-fi is so much "broader" than fantasy! Maybe I'm just weird, but when I run fantasy I avoid the vaguely-early-Renaissance(?) thing D&D has going on. My last fantasy campaign was set in the middle Iron Age, a la Roman Empire. Before that, a 1600s colonial setting based on the Pilgrims. I also do historic NON-magical settings games, e.g. 1700s swashbuckling. The last time I did more "classic" fantasy it was dark fantasy, based on Warhammer, Grim Dawn, Dark Souls, etc... I guess my point is, there's a lot of variation in fantasy too, but D&D and Pathfinder dominate the market so much we forget that.

Kemenril

I'm relieved to hear it. There's nobody else out there making sci fi maps of equivalent consistency and quality, and on the cadence/release schedule that you guys have been.

Kemenril

Also side note, FYI: I use Roll20 as my VTT and the game system is Genesys (based on the FFG Star Wars system).

Ramon Castillo

I joined for Fantasy. I stayed for Sci-Fi. I would be devastated if you stopped making them. My entire Starfinder campaign has depended on them.

Adcon

I really only run sci-fi games, and it is incredibly difficult to find suitable maps. Your content has been a cut above at all times, and I might even get out of systems requiring battlemaps entirely if you stopped producing for sci-fi.

Hyperdrive Fleet

I agree that fantasy can be massively broad but I think that people find it quite easy to squash a lot of history down into one generic 'fantasy' world. I know people use our maps that are inspired by the iron age right up to the Victorian era ones in one setting, even though there's over a thousand years of history there.

Hyperdrive Fleet

Just to clarify, we're not closing this patreon down or stopping at all. We just want to gain feedback on how people are feeling about our sci-fi content and hoping for feedback. :) I'm glad we're your favourite though, that means a lot to us!

Hyperdrive Fleet

Thanks for the feedback Keil! This is definitely a difficult line to tread. I know that a lot of people use VTTs for play and like to set up walls, so anything not square is more difficult to run. We've actually had people asking for ships to be more dungeon like! So there's a range of opinions on the subject.

Ogo Sylla

Personally I'd be a little disappointed but I'd understand. I've loved your Sci-fi maps and it's true that my group doesn't play that setting much but I've loved the options and still incorporate a lot of sci-fi elements even in my fantasy settings. Plus, being a big fan of Eberron your maps are quite useful to me (especially as I'm planning a futuristic Eberron campaign). All that to say, love the sci-fi work but do as you all is best. Obviously it's a lot of extra work for you and if you're not getting bang for your buck then I totally get it

Hyperdrive Fleet

It's always a pleasure to hear that GMs and players alike enjoy our maps so much. :) We're still designing the details of the modular ship builder, right now you can move/rotate/flip rooms and add/remove doors. We would like to make it so you can mix up props within those rooms too, but that's another level of difficulty. We'll do more testing and see how many people would like to use that tool!

Hyperdrive Fleet

I'm glad your players enjoy them so much! And thank you for supporting us for so long. We definitely plan to continue and knowing that people are enjoying what we're creating helps us to know we're on the right track.

Hyperdrive Fleet

We've definitely thought a lot about how many people use exclusively just the ships and how many exclusively use the other maps. Or if there's a broad cross over. Maybe that'd be a good follow up poll!

Hyperdrive Fleet

The crossover in design between Star Wars content and 40k is almost as different as 40k and fantasy, which makes designing for a broad range so difficult. We would love to make more 40k inspired content in future though.

Hyperdrive Fleet

We had actually considered a game to go with the ships when we were still Hyperdrive Fleet, so you're not too far off there. But it became more fun to make a range of content that could make lots of GMs happy rather than trying to get them to play exclusively the world in our heads. There are actually animated shields, asteroids, etc. not sure if you've seen those!

Aaron Stein

I have seen them! I am hoping for more! They're super useful! But yes a wide range of content to appeal to the broadest audience is best. That's why I am advocating for more broadly appealing content like the way settings are done with Borough Bound so as to be easy to slot into anyone's game. I love what you guys are doing here and I really hope that Czepeku Sci-Fi does not go away!

Miguel Reveco

I came originally for the spaceships and liked the project. I do run Cyberpunk and SW and most of the time, your maps don’t work for either but, when they do, they are amazing and always wow the players. I would like to see something more along the lines of Scenes but something like BB could be an alternative by making a big release under a theme. The other option is a poll to see which ones are the most popular settings and go from there. I wouldn’t like Sci-fi to go but would understand if you decide to focus on fantasy exclusively, which I also support.

Keil Hubert

Don't I know it! For the last three years, all of my games have been played on hex maps. NOTHING "fits" into those. :p

Tim

I marked very disappointed because I love your maps whether they be fantasy, sci fi, tokens. I'd be sad if you stopped any of them, I'd of course understand though. In my Esper genesis campaign, I've used your sci fi maps, my players sail through the galaxy on one of your ships, I've even worked in some of the alternative fantasy maps into it. Just excellent work all around. I do find that your sci Fi maps tend to have more stuff in them versus your fantasy maps which tend to have more open videogame boss battle style set pieces making it easier for me to fit them into my meager storytelling than maps with smaller corridors and already populated rooms and such. But, if you make it I will probably end up trying to use it. Just keep doing what you're doing, it is very much appreciated!

Reece Beadle

I absolutely love these sci-fi themed maps. I've have a long running sci-fi campaign, and as a DM it is amazing to have these maps to use in the stories we tell. I've been able to give my party starships to explore, and crazy locations to visit. Plus, it really helps with encounter design when I can look at the stage, and figure out some cool environmental twists to shake things up. I hope that you guys are still able to continue making sci-fi themed maps, but equally understand if the demand isn't there when it comes to fantasy themed stuff.

Kate Baxter

I love the scifi maps. I'm starting up a Starfinder campaign right now using one of your ships for the first set of maps! This is one of the few scifi map sets out there and I think it'd be a big loss to see it vanish.

Pagemaster_Sivera

you guys are the only one who have good sci-fi maps. I completely understand from a business perspective why doing away with the science fiction portion of your business would be better, but as a DM I would be super sad if your sci fi maps went away.

Lordo161

there is a bit of a catch 22 situation. There is very little in terms of scifi portraits, tokens, battlemaps, at least compared to fantasy material. Therefore, it is very hard to set up an online sci-fi themed game. Thus there is even less demand. I always wandered why you kept this part alive since it realistically never will be as profitable as the regular channel. Not this decade at least. Regardless you have my thanks for the work put on this so far.

andre smith

I originally heard about czepeku from other content creators and when trying to create a space exploration campaign I found out you had space maps and ships all conveniently in one place. It would be a shame to lose this wonderfully crafted collection.

Bone Naga

I can definitely see why it's harder to grow the Sci-Fi brand. It's pretty easy to do fantasy maps that will appeal to the majority of players thanks to the dominance of D&D but there isn't a single direction to take Sci-Fi in. Personally, I find the variant maps less useful for Sci-Fi than for fantasy maps, mainly because with fantasy some of those variants are great for shadow realms, ethereal realms, magical influence, etc., but with Sci-Fi variants are often more "grounded" for lack of a better term in ways that are easy enough for me to adjust them with overlays. Like I'm going through the trouble to create an ethereal or astral version of a map myself but for a rain variant I can just pop an overlay on it and not need extra map copies. That said, I've really enjoyed the Sci-Fi maps and it was searching for Sci-Fi maps that originally brought me to your page (I just happened to like your fantasy stuff and subscribed to that too). I would understand if you had to shut it down from a profitability standpoint but losing this would be a significant blow. I'm running a Star Wars campaign and it's challenging to get suitable professional-quality maps for that, much less for more niche areas like post-apocalyptic or cyberpunk. You also have some more unique designs like tugs and salvage vessels, which has been a godsend to me because everyone just wants to make fighters, freighters, and warships. As a suggestion, one of my Sci-Fi subscriptions basically does maps as like a mini-series if you will. They'll release several Star Wars sets, then several Firefly sets, then several Starship Troopers sets, etc. Maybe if you structured your releases in a similar fashion, it wouldn't feel as unfocused and you could attract people of specific fandoms, but IDK because I'd hate to see your unique creations go away in favor of just recreating established franchises. I also love this modular starship idea you mentioned!

Lordo161

Interesting. i have used only variant maps, they are pretty useful to me since I can reskin them for different purposes. For example I needed a lab and i used the Bio Mech laboratory in the massacre version. I just cut out the monstrosity at the back. I am also planning to use industrial shipping port map in its night version without rain as a loading bay deck of a space station. I think the variants really make you unlock the maps potential through very varied scenarios that the many genres of scifi can take you to.

Bone Naga

I never use massacre variants because it's much easier for my to drop some blood overlays on a map than than to save a whole extra variant of every single map on my drive just in case I want some blood. Likewise with rain and darkness. The variants I make use of are typically ones where there is completely different terrain (like a forest base map and a desert variant) or where the variant looked like some sort of magical effect.

Ashley Hayslett

There are very few map resources for Mothership, which is becoming more and more popular as far as sci fi rpgs go. I've had my eye on these resources for a while, and now that I'm getting to Dming, it'd be a shame to lose them, since I can use them as stand ins for Mothership assets.

Tyler B.

I do hope you guys keep the lights on for cze and peku sci fi or at least give us a chance to download all the maps before it goes defunct. While I admittedly haven't gotten much use out of these maps I still stay subscribed because I do plan to one day run a sci fi game at some point and you're maps are incredible in quality.

Kyle Richardson

Just found this after being a long time subscriber of your fantasy maps. I run a cyberpunk DnD game and this is the only source of high quality sci fi maps I’ve found, even if you discontinued creating new sci fi content I would love an opportunity to still access these maps or download them before the brand is sunset

Isaiah Partridge

I've been DMing a Sci-fi homebrew setting for 4 years, and just recently found this channel. My players LOVE the maps! I understand there is less demand for it than fantasy, but you can count me in the group of folks that would be very disappointed :,) Thank you so much for all these amazing maps!

Sajan Abraham

I love these maps. its not just for sci-fi games. I run a magitech game and these maps are great

Wythe Marschall

Obviously, as a sci-fi game designer, I'm biased. But just as an observer of culture, it's strange to me that sci-fi is not as popular as fantasy among TTRPG players. After all, sci-fi is way, way more dominant at the box office and TV. Beyond LotR and GoT, fantasy is barely a genre in traditional media. Anyway, all to say—it's extremely sad but sensible to sunset your sci-fi work as a stream of its own, but I hope it appears elsewhere. We'll keep making sci-fi games and following your work in general!

Benjamin Gagné

I think for Starforged (Ironsworn expansion) their isn't a best place for maps!

Bone Naga

I love the blueprint versions you've been adding to the fantasy maps but I think blueprints are even better-suited for sci-fi maps. Any plans to add them here?

Holly the Small

I'm a bit confused why you'd separate your map genres to begin with. I have use for both sci fi and fantasy maps, and I'd really rather not pay for them separately.

Joshua Tant

I only just saw this poll but I'm sorry to hear it's been such a struggle! I'm thrilled to have each and every map, regardless of whether or not I'm running a Star Wars game, or Lancer, or anything else; your maps give me ideas regardless!

Joshua Tant

For precisely the reason that there aren't all that many scifi resources out there, I value Czepeku Scifi even more. I have no idea what I would do if you weren't around!