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Poll

ToM Future of Boss designs.

  • More Multiple Phase Boss Fights (More growth per fight, less bosses in general) 131
  • Back to the old design (Less growth per fight, but more boss fights in general) 6
  • health mix between those. 88
  • 2025-12-18
  • 225 votes
{'title': 'ToM Future of Boss designs.', 'choices': [{'text': 'More Multiple Phase Boss Fights (More growth per fight, less bosses in general)', 'votes': 131}, {'text': 'Back to the old design (Less growth per fight, but more boss fights in general)', 'votes': 6}, {'text': 'health mix between those.', 'votes': 88}], 'closes_at': None, 'created_at': datetime.datetime(2025, 12, 18, 20, 29, 50, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 225}

Content

In update V0.32 you have experienced a new way of boss design in the Oathborn Questline.
The question is.

Would you like more of these multiple phase bosses and special things like Judgement Cut.
Or
Would you like the old bosses that just have 1 phase that repeat.

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