Delay and Debugging (Patreon)
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Hello! Sorry I missed getting an upload out last night.
What happened:
I debugged BONR way early on, so it compiles and runs fine, but I did not do any playtesting. This was a mistake.
I had every intention of uploading the beta version for you after work yesterday, but I wanted to double-check for floating faces or weird stuff that wouldn't show up without play testing. The gameflow wasn't right... A major part of the core story was skipped and time didn't flow right so the story was all scrambled. I can go into technical details if you're interested, just comment and I will.
I was able to fix that bug, but then none of the endings triggered right because my code is a mess... It's all a continuation of the Game Jam code from last year.
It was way late (not sure how late) when I figured out how to fix the endings, and I fell asleep in my chair doing further playtesting to fix floating faces 🤣 so an update never happened.
I should have re-written the game's code from scratch when I picked up this project again, but I am not a wise woman. Anyway, I think things are good now, but I want to make sure all the endings are unlockable to prevent you frustration, so I'm going to spend today after work debugging and release tomorrow with a list of known bugs. 😅
Thanks for everyone who pinged me on Discord - I'll reply back to you all tonight after work!
<3
Ellie