Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

First animation tests: the new rig allows for more flexibility and fluidity in the characters, and there is better physics management with hair (I avoid animating the chest with physics because otherwise you get slightly strange shapes and small graphical glitches).

A little extra trick for cartoon animations: using stretch and squash to elongate limbs and avoid "breaks" on the joints in the animations!

Files

Previews only

Comments

Platy

You know what, I was skeptical of the new style at first, but between this and the expressions I am definitely coming around to it. This is why I'm not the one doing the animating lol.

Tenober

i knew this gon be super cool

ZashimiN7

oh this is nice. I think it gives your stuff a more stylized look. A lot better than other 3d cartoony models i've seen.

hades6

pour le coup j’aime beaucoup se tests

Anon

I wasn't sure about the new style at first, but this looks great. Animating long hair and ponytails can be a nightmare, but the collisions seem to be working well here. Plus there appears to be more contrast in both characters' features. Very nice work, now I'm looking forward to a preview of the upcoming Yen/Triss video!

zergnerd

Oh..dang. If its all good by everybody else, I for one request a re-vote and we give the Witcher gals a much deserved break. ! lol, I kid, but Hunicornd this is a great demo! Hope the showcase sways the rest of the supporters. A revisit to your fantasy game concept with this would be very cool!

Ade

I love this gif a lot because of the softer lighting with less yellow