Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

The first early-access release of kemorig is here!

This is the very first build, I'm so excited to share it! I hope it's a smooth experience for everyone.

Notes on Early Access:

  • Don't share the files publicly, this is exclusively available for patrons.

  • Be wary that things might change in early access, and in future builds you may have to re-export avatars, or even re-do parts of them. I want to minimize this of course, but be advised!

  • The tracking methods currently supported are limited! More methods will be implemented during early access.

Discord

kemorig doesn't have it's own discord, but you can join the PROTOWLF discord and find a channel in there for kemorig: here

Share cool stuff that you make!

If you need help, please refer to the documentation below first, and I can answer follow-up questions on the discord.

I'm very much looking for feedback! Let me know what you love and what you don't quite love.

DOWNLOAD LINK HERE - password is "firstbuild" (no quotes)

DOCUMENTATION - Go here to learn how to use it!

Files

Previews only

Comments

PROTOWLF

Hey everyone, I suspect that there is a discrepency between Unreal engine versions that is causing people's avatar materials to not work. I'm working on a hotfix to update kemorig to UE5.4.1 (the latest version of the engine) to address this. (edit: see reply, it wasn't the engine version, issue has been narrowed down)

PROTOWLF

Good news! The engine version was *not* the problem! It turns out I made a major oversight in the editor's project settings and didn't enable Forward Rendering. It's pure dumb luck that my avatar wasn't effected. There will be an update later today fixing this.