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Hi everyone!

This month's status update is all about the webcam update coming to kemorig! Check out the video above for a preview of what to expect.

There's a lot coming in the new update:

  • webcam tracking - this is the big one! Webcam will track your head rotation and position, eyes, and a sub-set of face blendshapes.

  • tracking selection - the app has been reorganized to easily let route different tracking methods to parts of the avatar (currently ARKit and webcam). You can independently select which method influence body, eyes, and face.

  • better eyelid control - there's now an interactive graph to tweak eye blinking and wide-open blendshapes.

  • better menus - menus now have expandable/collapsible sections to more easily navigate (especially important as the number of options to tweak tracking grows).

  • easier avatar bone setup - you no longer have to manually enter bone orientations in the anim graph node to get your avatar tracking.

I'm still hoping to get this released before the end of August. The features themselves are done, but I'm running into a snag with packaging the editor version (some technical difficulties with Unreal and packaging plugins). Hopefully I'll get those resolved quickly, but if not I might have to reorganize my code again before I can release.

Thanks everyone again for your support! Hope to get this in your hands soon.

-PROTO

Comments

iceFox

Progress looks great! :3

Nopulant

That's pretty massive and impressive >.> Great work dude!

Tk

Looking great proto!