Home Creators Posts Import Register Favorites Logout

Content

kemorig v0.4

Introducing Base-Kun -- a comprehensive example avatar! Test out kemorig with him, and use him as a reference in-editor for setting up your own avatars.

There is also more editor content, and bug fixes.

New Features

  • Base-Kun

    • A new example avatar with a cel shaded art style. Base-Kun is an example (in the app and the editor project) that features:

      •  Jiggle bones.

      • Multiple skeletal meshes animating together.

      • Idle and transition animations.

      • A ragdoll interaction.

      • Throwing props interactions, with physics impulses when hit.

  • Kemorig Cel Shade

    • A suite of materials for cel shading.

    • Base-Kun uses it, and there are a few other examples showing what is possible.

  • Object Launcher

    • A built-in actor you can place in levels and avatar blueprints for throwing props. Allows you to tweak throwing position and angle, and randomize thrown props from a list.

    • See how it's used in Base-Kun's blueprint!

Bug Fixes/Changes

  • Fixed Level Blueprints not receiving kemorig events (this broke the level interactions in the example level).

  • Fixed a bug where eye-wide weight sometimes did not calculated properly and got stuck at or close to 0.

  • Fixed Eye Tracking not preferring ARKit when set to "Auto".

------------------------------------

DOWNLOAD LINK - password is "character" (no quotes)

CUSTOM CONTENT NEEDS TO BE RE-EXPORTED TO WORK IN v0.4

UPGRADING YOUR EDITOR PROJECT

DOCUMENTATION

DISCORD

Comments

No comments found for this post.