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Happy new year! The plan was to get this build out before end of year, and if you're in in the US, I succeeded! 😅

New Features

  • Auto Eye Movement

    • Optionally have eyes automatically move (instead of using tracking).

    • 3 modes: look at camera, rotate with head, rotate oposite of head.

    • Can also toggle on override in Avatar and Level blueprints, and look at custom targets.

  • Tweakable eye rotation multipliers

    • In KemorigTracking node, you can now set a multiplier for how far eyes rotate up/down/in/out.

    • Useful for stylized models, where "realistic" eye rotation looks off.

Bug Fixes:

  • Fixed bug where the ObjectLauncher blueprint would not compile correctly in-editor.

  • Fixed various Level and Avatar internal functions not firing when testing in-editor.

  • Fixed the "Shading Quality" graphics option accidentally setting shadow quality instead.

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DOWNLOAD LINK - password is "eyes" (no quotes)

CUSTOM CONTENT NEEDS TO BE RE-EXPORTED TO WORK IN v0.5

UPGRADING YOUR EDITOR PROJECT

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Comments

Jade

I don't mean to backseat Patreon but you should consider a method of distribution that does not stem from public Patreon posts. There are scrapers out there who will take it without contributing anything.

PROTOWLF

Appreciate the suggestion. FWIW this isn't a public post, it's members only, so a scraper would need to sub to see it. For the time being I haven't had a problem but eventually I can look into other ways to distribute builds.