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This update brings bug fixes and improvements to hand tracking!

I thought this would come sooner, but as I was fixing bugs I ended up discovering more and more issues that other users ran into with their avatars. Thanks so much for reaching out and bringing them to my attention on the Discord!

I also got in a minor new feature that helps tweak hand tracking in different stances.

New Features

  • Expanded the system for offsetting the Hand Tracker position.

    • You can now specify a Hand Tracker offset in Tracking Settings (use this to adjust hand tracking per-stance).

    • Kemorig Tracking node now lets you specify translation, rotation, and scale offset to the Hand Tracker.

  • Improved automatic detection of finger and thumb bone orientations. If you still experience issues, try adjusting the "Reference Pose Style" setting in the Kemorig Tracking node.

  • The Manny default avatar now supports hand tracking.

Bug Fixes

  • Fixed rare crash when an Ultraleap device is in use.

    • If you still experience crashes, please let me know on the Discord.

  • Fixed mirrored Hand Tracking.

  • Fixed auto-reconnect feature for tracking device not working.

  • Fixed "Kemorig Tracking" node discarding morph target animation from Sequences earlier in the Anim Graph.

  • Fixed hand tracking scale issues when using a character model exported from Blender's default FBX exporter.

  • Fixed "Auto Wrist Rotation Offset" hand tracking feature not counter-rotating wrists the correct direction.

  • Fixed Reset-To-Default button on Leap tracker position menu not saving changes.

  • Fixed some cases of tracking settings not using the right blend/delay settings when changing stances.

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DOWNLOAD LINK - password is "hands" (no quotes)

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