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Here's the comm model I've been picking away at, it's mostly done barring some tweaks and the rig of course.

I revised the way I go about modelling faces a bit with this one, I think it was a good call. Especially since the previous models kinda had that same face syndrome.

Here's an extra render as well:

Also news on the new animation, shocking no one I had to learn another vfx toolkit, this time Mash/Bullet. Here's how that went:

 

I can now successfully simulate a lot of pasta, my portfolio's set with this one for sure.

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Comments

StationChief

You're going to have quite the impressive portfolio. For the next animation we're going to have to come up with another tool set for you :-p

Lucyon

Oh for sure, I can't wait for the animation that will require me to know how to simulate STEM cells.