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I got some work done on the map. The goal is to have a large enough piece of land to explore on launch day so you can harvest fruit and wheat like in v0.8. Some old props have been added back in:

The current overview of the map is as follows:


As for the game, I started to clean up some UI stuff. I've received some complaints about the design of the UI. So I decided to simplify the design by splitting between "Edit mode" and "Play mode". In Edit mode, you'll have all the tooling required to make characters and props. In Play mode, you'll only be able to do very basic things like Saving and Loading sessions. This is to make the game more contained with objectives you can't skip out on by just spawning the item. This is Play mode:

And this is Edit mode:

You can switch between each one by clicking the pencil icon.

Something else I am working on is making sure that item interactions also work on VR and keyboard mode. As some have noticed, only NPC characters can cook at the moment. This will no longer be the case. There was a teeny bit of backend additions needed to extend the functionality.

Lastly, I improved the way things are contained in the map. There is now a box that makes sure that nothing gets out and if you fall below a certain limit you will respawn.

I am now working on a harvest system that allows growing wheat so that it can be picked up and taken back to the kitchen. This means that I am also bringing back the inventory bag system.

Stay tuned!

Also reminder that I have a Subscribestar in case you want to support me through a far more benevolent service provider. It is functionally identical as Patreon. Almost looks exactly the same:


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