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Hello again. Thank you for all your game suggestions. After this post I will make a poll with all the different games idea so you can decide which game I will make.

After trying others solutions that again failed (such as building the game on another machine), I've decided that the game will be put on pause until I can save money to buy a desktop setup that can handle the game project. I'm not going to give up on Scale Of Survival so everything that was planned (like the butt slam ability and kaiju fighting) will be implemented.
However, I just can't work on this project anymore with my current laptop. I still love game development, but constantly dealing with hardware-related issues makes the whole process frustrating and time-consuming (I’ve lost a lot of time just trying to get the game to build). That’s why I want to focus on creating a smaller-scope project in the meantime.


My final decision is to focus on creating a small game and releasing it on Steam. I know Steam takes a 30% cut of the revenue, but I still believe it’s possible to make a short, successful game on a low budget that isn’t just a “money grab project.”
For example, Helltaker became a hit even though it didn’t have much content—it was simple, yet fun to play. I think that even with a giantess-themed game, if the gameplay is fun, it can succeed and reach players beyond just the size community. That’s why I want to try making at least one small GTS game and see if I can gather enough money with it to buy a new setup.



It seems that people were interested in my pacman idea so I made a simple prototype. Here are more details on what the final game would look like : your goal is to eat all the cakes that are present in the map. When you eat one you become bigger. after a certain size, you will break stuff like tree or poles. There are multiple gts enemies (3-4) with different behaviors that will try to chase you and eliminate you.
The enemy will also grow so you need to hurry up and grow as fast as possible. Some of them will have random growth spurt, others will slowly grow in time, others will grow by breaking stuff like building....
There would be 3 different maps in the final game (small city/larger city/medieval city).
The good thing is I can reuse the code that i did for scale of survival (such as the vrm import function) so normally it will take me at most 3 months to make it.

Comments

Anon

I suspect the issue may be due to the version of UE5 you are on. I know I recently subscribed but I found that my laptop could play .38 perfectly and then with .39 I am not even able to start the game and getting UE5 engine crashes. Maybe try to roll back to an older version of UE5 as the failing to compile and failure to work issues may be tied to the newer UE version you moved to going from .38 to .39

Themisto3D

both .38 and .39 were made with UE5.6. But with .39 I used a plugin that precompile the different shaders and I noticed it was the origin of crashes. But even with .38 I can t compile the game anymore (the project became too big for my laptop to handle)

Petite Soeur

It would help others if you list the specs of your laptop (i.e. ram, gpu, cpu, etc.), and the country you're residing in. For example, I helped a friend from Mexico purchase a more powerful PC for illustration purposes, but Mexico considers high end computer parts a luxury item rather than a necessary expense for their citizens to boost their economy. So while I helped her save a lot of money that would've bought most others a high end gaming PC, she had to settle on a more modest build.

Themisto3D

I live in Belgium. My current pc is a laptop with a storage of 500 GB, 16 GB of ram and the gpu is a RTX 4070 with 8GB of VRAM