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  • JoyfulSister.mp3

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Content

Hello again ! I made some progress on the game. I polished the UI : You can check your inventory and money as well as the current quests by pressing tab.
I also changed the vehicle system with a moto riding system which does look cool in my opinion. I didn't show on the video but you can get ragdolled if you collide with an object at high speed.
I also started to work on the Beladdy quest. Since I don't have the milk in my inventory, he started to run away. after a certain time, he'll get tired and you can catch him at this moment.
For the growing girlfriend, I found a cool model (that I can use for commercial game) online.
Her name is morpho (name of a blue butterfly) and I really like her !



Her personality would be a playful/teasing giantess. The voice actress I paid for Scale Of Survival can also make great voices for this kind of character ! You can hear an example in the linked files.
I also started to write some dialogues when you interact with the giantess. For some dialogues, there will be multiple choices that will influence the game.

Finally for the computer issue, I'm still thinking on what to do. At the moment, the current project runs very smoothly on my laptop and I can compile it under 10 minutes. I’ve started to get really invested in this new game, and I think it would be a shame to just rush it and finish it in a few months. However, I'm a little bit worried that if I keep expanding this project it will end up like Scale Of Survival.

I’m thus thinking of releasing an Early Access version of the game on Steam. This would be a shorter version of the game (with fewer quests, endings, and dialogues), but it would run smoothly and without major bugs. That way, I can save some money to upgrade my computer, so I can safely expand the project without worrying about storage or hardware limitations. I’d like to hear your opinion on this.

Comments

Elericard

Oh right, if you're doing early access on steam make sure to read the terms of service. I think early access must be released within a certain amount of time on steam now.

TK490

This is sounding great! Super stoked for Morpho! As for making sure the small game doesn't become the new SOS, give yourself some goals to limit what you want this to be. Put stuff in this that can't eventually be added to SOS. Use more polls and ask if we like a certain idea so you know if it's worthy to add. Keep it simple and get a game out there.

Themisto3D

You're right. For the early access on steam, making 4-5 main quests, 2-3 optional quests, limiting the gts size to 30-40 meters tall, having voice acting and having just a fun gameloop will be good enough. Again, it would be a shame to just limit the scope of this game to this but that will be enough hopefully so that I can upgrade my pc to a setup that can handle bigger projects (and thus also expanding this game to bigger size and interactions with the gts)