Progress on the game and terrain deformation WIP (Volume warning at the end of the video ! ) (Patreon)
Videos
-
554054841.mp4
Downloads
Missing 1 video.
Content
It’s been a while since the last update. Over the past few days, I’ve been learning more about game design and cleaning up the code to improve its quality. I’ve also commissioned new animations for the new giantess personality. While those are being created, I’m implementing new features and experimenting with terrain deformation.
- I replaced the jump with a leap jump instead of the old jump animation in place.
- Enemies are now way smarter : they won't shoot if another enemy is in front of them.
- Tanks and missile launchers are now stronger: they emit a shockwave if you get too close
A spell I really wanted to add was Charm : you can now charm an enemy by hitting them with a kiss. They will fight for you for a few seconds and won’t attack you.
I started learning how to create large terrains and add terrain deformation. There’s still a lot to improve, but I’m slowly getting there.