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It’s been a while since the last update. Over the past few days, I’ve been learning more about game design and cleaning up the code to improve its quality. I’ve also commissioned new animations for the new giantess personality. While those are being created, I’m implementing new features and experimenting with terrain deformation.

- I replaced the jump with a leap jump instead of the old jump animation in place.
- Enemies are now way smarter : they won't shoot if another enemy is in front of them.
- Tanks and missile launchers are now stronger: they emit a shockwave if you get too close
A spell I really wanted to add was Charm : you can now charm an enemy by hitting them with a kiss. They will fight for you for a few seconds and won’t attack you.

I started learning how to create large terrains and add terrain deformation. There’s still a lot to improve, but I’m slowly getting there.

Comments

TheDapperTwist

Looking really good! Looking forward to what you bring next. This game is shaping up nicely

Literally J

Oh, don't forget to tweak her walking speed so that her feet don't slide around.

Themisto3D

Normally this doesn't happen since it gradually adapts. I guess the game didn't like that she suddenly grew so huge at once haha.

Elericard

Would love to see some size dependent terrain deformation upon a step. But otherwise very cool. Thought the cowboy hat was a bit funny.

Miguel Barría

i'D love to see like if u are playing like hard mode everytime when u receive a missile, character can shrink by hit or at least on giantess mode u can grab humans like to throw inn the same way that u created the mini game to throw tanks. im just giving ideas but the game is going so well, u are the only one who make at this point the game and im really proud of ur efforts

Themisto3D

I would also like to have enemies that can shrink the giantess. Ideally having a sniper enemy that use size stealing would be awesome (so everytime he hit you, he shrink you then makes a robot girl grow bigger) but I want to first continue polishing the current game. Throwing enemies in the main game is also in my todo list