Debauchery Worlds 73 (Patreon)
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Commissioned by michael stitcher
Debauchery Worlds
Chapter 73
-VB-
Alan Marris
Amlharaz, Halann
2984.08.16
Amlharaz.
It was one of the four central dwarven holds that made up the seat of the Aul-Dwarov Empire. It was also the hold directly connected to the Eastern Entrance, and thus where they moved in a mere month and a half after securing the Eastern Entrance.
And … oh boy.
That was going to be trouble.
I looked out from my mech, zooming in on the distant walls inside the giant dwarf-made cavern that stretched several miles wide from end to end in width.
The tens of thousands of orcs we killed were nothing. There were now a hundred thousand of them. Waiting. And around them, the ruins of the dwarven hold sat as a testament to what these orcs were like.
There was no need to deliberate. No need to negotiate.
No need to disbelieve or offer mercy.
If these orcs finally left these ruins, then they would plunge the world into chaos. I truly believed that as did the dwarves. They saw the ruins they left, and supposedly, they did this to an entire empire. They weren’t conquerors who subjugated the defeated.
They were mindless beasts that killed everything that stood in their way.
And that meant I only had one choice left to me.
From behind the dwarven companies and the firestarters, my clones drove three Atlases forward.
And in a move that mimicked their Warhammer 40k counterparts, the trio of assault mechs roared.
The tunnels rumbled with the deep bass that shook bones and vibrated flesh. That made even I, someone who designed the sound, feel my heart clench with … fear.
These Atlases, each standing more than fifteen meters tall, was probably the tallest moving objects those orcs saw and made the most horrendous, bone-vibrating noises they ever felt.
And then they moved.
And opened up with a barrage of Gauss Rifle shots.
The air rippled in a new way. With how confined space was within the cavern, air didn’t just produce a sonic boom and cone as the gauss ammo broke the sound barrier; the sound echoed again and again.
It sounded less like a boom and more like a continuous and vibrating roar that traveled down the cavern. The sonic cones disappeared where they intersected but in other areas folded into each other to create a greater effect.
When the gauss rifle slugs slammed into the walls, they didn’t just tear it down. The walls exploded.
Orcs that were on the battlement flew away like ragdolls.
Then we marched forward.
Gauss rifles thundered and roared.
Flamers began to glow.
And the laser muskets in the hands of the dwarves fired without mercy.
Orcs burned by the thousands.
By the time we finished our purge, Amlharaz was liberated.
---
Five thousand nine hundred forty-eight. That was the last count of the orcs who surrendered to us. Most of them were women, children, and elderly. Most of the able-bodied adults were those who had been wounded and had not been in the condition to speak, never mind surrender.
I debated with the expedition dwarves and other “important” figures not just from dwarven companies. Some were horrified by what we did. Others accepting. Few contemplative. Many wary and afraid.
After all, I had just gone and nearly genocided someone based on historical facts… well, that and the unrelenting raids and attacks we suffered. Primitive or not, they attacked first and got slapped down hard for it.
Most people accepted that.
And so the discussion came out on what we should do with the nearly six thousand surviving orcs of this group as well as what we will do with future orcish survivors and prisoners, because we still had to clear out multiple holds and the Southern Entrance to be able to say that we succeeded in liberating Amldihr.
We decided to settle them on Biham I, a sparsely populated terran world close to Al Na’ir. This decision came about as a result of three reasons.
First, a sparsely populated world would give the orcs a lot of room to grow and settle. Under our guidance. Their primitive tribalistic days of raids and looting was over.
Two, a sparsely populated world would limit unneeded interaction between humans and orcs.
Three, we could guard it easily as we controlled nearly all of the planet.
And so, we spent another month relocating orc prisoners while also preparing for our push into Amldihr itself.
Unlike our assault on Amlharaz, Amldihr was much denser and more packed hold. It was going to be a mess of a close quarter combat.
-VB-
Alan Marris
???
2984.08.10
Just because I had two dozen clones dedicated to wiping out orcs from Amldihr didn’t mean that my other exploration expeditions had stopped. Our number of clones grew every day, and we were also adding more clones in more conventional ways: actual vat cloning.
Of course, I wasn’t about to send out my clones without some really good gear when unlike the hive mind, they were limited to just one death, right?
So I gave those clones everything they wanted.
Fortunately, everything turned out to be just enough when it came to this particular universe.
VC5, or the fifth Vat Clone, grunted as he livestreamed himself for the rest of us to see and prepare. He was one of three vat clones in a scout team that was exploring a new planet.
And there were … there were a lot of rats underground.
A lot of rats.
Like so much rats that we were kind of afraid to stay.
And they were big rats, too.
“Maybe only a week of exploration instead of a full month, yeah?” we asked each other, and got nods in return. Because we had a very very strong feeling about where we were.
It was just our dumb luck that we would run into this “group” of universe again. Or was it because of how close they were that we ran into them again?