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Can you recall a game on which sound effects could be annoying? Imagine having a simple sound in a loop that repeats every 1 second for a total duration of 10 seconds. You will always hear the same, stock "Ah!" sound. 

I didn't like that in other games, so I wanted to make it better. Sometimes when I create new animations the noises a girl makes are random. But the effort I put into it is to cumbersome.

While working on the new Cassandra animation I did have those same repeating moaning sounds, but simultaneously I didn't want to make them manually random. Like I said, it's pesky.

So I want to use some time (probably after the next update) to overhaul the sound system to save me some time and having a nice, new sound calculator.

So how will this work?
Now the system is like this: I want one out of three random sounds to be played. So I point at them and say: "I want you, you and you!". Then I manually program which should play and which shouldn't.

The system I have in mind is like this: I have a box with a lot of similar sounds. If I want one of them to be played I just say:"One random sound come out!". They decide which it is. After that the box gets closed and the sound I just used is right inside with the others again.

The big difference is that in the old system I needed to tell every random sound when to play. With the new system every random sound knows when to play on it's own.


This whole system will mostly include moaning sounds. Other sounds with a high recognition value (like vaginal) will most likely stay the same. Still, I won't exclude a potential change.

I'll let Cassandras new animation (which isn't released yet) stay the way it is now, so you can hear what I meant.

Some other topic:
Of course I noticed a huge growth of people here. A lot of them really wanted this new external gallery.

Thank you for that!

Let me repeat that if you have anything that you would love to see in this gallery (new functions for example) you may tell me so!


Your friendly and random crow
random Crow