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Although I am currently occupied with version 3.2, I continously make thoughts about the version that follows after.

I promised to post my final(?) decision of how to change things before I implement those. Most of you probably remember our discussions in similar posts. 

Version 3.3 will contain content from at least 2 - 3 versions! I will change a lot of things simultaniously to make sure that different changed things interact reasonable with each other. 

I will seperate each topic, since it's a lot to write and I don't want to overstrain people.

First I clearify why I do this at all:

  • make the game more fun 
  • improve some old code 
  • get rid of code in general (redundant code or similar to have as little as possible) 


Okay, let's start:

One big experience bar gets added for all the girls. With each interaction between a client (no matter what) it gets filled.
If a girl reaches a new level, then this will automatically unlock new positions for her.
New positions will gain more coins then the last one before, BUT because the girl already has some experience in 'older' positions, this will balance it out.
Example: Girl reaches level 3, unlocked footjob that gains 10 coins per use. Handjob (the one before) gains only 8 coins, but since she has already experience in it, let's say 'handjob level' 2, she will also get 10 coins performing it.

Furthermore, with each level a girl receives a skillpoint with which you can improve any of her positions you like.
(A skill point might add 3+ to a certain position level)

'Flasks' can also add skillpoints, so flasks have another use if you have to many of them.
Also I can see other uses for skillpoints in the future (for example improve girls movement speed while swapping rooms).

Players will be able to decide the positions a girl is allowed to do!

Experience bars for positions will get removed (like handjob, vaginal, etc.) Instead it will be simple numbers.
Example: A girl had 17 times vaginal interaction; after serving a client in this category the number goes up to 18.

Sideeffect is that it will work like a statistic. Max level will probably be 99, but balance is the last thing I'm gonna do.

Slaves from the slavemarket will be more individual (for a few examples: one has free skillpoints left, another one has a good trait, another one has experience overall and is already level 4, and so on, and so on)

Hope I can do that 3 monstergirls will also be chooseable (instead of only one when traveling through the land).

As a bonus, I hope I can make somekind of "virign" status. I try to get this implemented in 3.3, too.

At last, traits will be adjusted. But this has a low priority for this (v.3.3) update.


You can see that all these things are ONLY ONE PART of version 3.3. This will be the biggest version ever in terms of changes and duration to be finished!
And I hope I can count on your support during this stressful time.

This is the last chance for you to give me feedback and/or suggestions about this topic!
I posted this publicly to get as much feedback as possible. Nevertheless patrons ideas will always get valued a little more <3

random Crow

Comments

Sobbing Genius

Really looking forward to the new update. I have been playing an outdated version because broke the game on accident so i had infinite wolves I could sell for money but this sounds like it will be worth throwing my old save on hold. That brings up a question though. Would it be possible to add save files that can be moved up to the next version, or is it still too early access to do so?

randomcrow

Sometimes it's possible, sometimes not. Depends on how much I changed or rather what exactly.

ZULEYKA GAMES

I sure this described plan of action will become a key in developing of new stunning version! 💋💋💋

Menero

Awesome! Im patiently waiting in anticipation :)

Scott Branson

after 3-4 days the game comes to a crawl, forcing a reload to make things proper again .. this wouldn't be such a problem if you didn't have to reassign your girls and lose all the quests each time. I tried the .swf in a standalone player/chrome/edge/ and even a version on a website all do the same thing. the very first Wednesday is a guaranteed slow down.

randomcrow

A nice little side effect I hope I can reduce with v.3.3. People shouldn't be forced to restart a game after 20 minutes. If it still has problems I have to focus on it some more.