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There were couple of issues last version, so I fixed them and replaced the files in the original version release post. I didn't change the version number for this one.

The main issue was that sex with the Dryade didn't count. At some point I renamed "Dryad" to "Dryade" in the code and seems like that I forgot to change some lines.

Other than that there was an issue with the kitchen table sometimes being on the wrong layer and another layer issue with Sonja's arm in the bandit sex animation.

The main part why I did this post is cause of the Dryade.

But while I'm at it I can tell you what I'm doing:
Currently I'm still in the planning phase of how the new location should present itself and which enemies I wanna include.
This includes me experimenting around with some shaders, which was supposed to be one of my new game improvements for my next game, but it looks like that I can bring it to use in Potion Shop as well. Mainly for water. I think the swamp looks acceptable; I decided to make it non-traverseable though, cause of some technical issues that come with the perspective of the game.
I also wanna test around if I can make a good looking creek/stream. If not I'll forgo that.

Tomorrow I will start drawing the tileset.

Unrelated to what I wrote before: I wanna change something with the casual dialogues this update: There are some dialogues in there that repeat itself (on purpose) namely the ones where Linda provides "Essence" for the player. I wanna find another way to do that. Cause currently they share the same pool as the casual dialogues, so if you're unlucky you have to wait quite a while for a certain dialogue to appear.

Alright, that's it for now!

See you around!
random Crow

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