Dragonfire revisited (Patreon)
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I recently started working on a new fire effect to replace the current one that you see in the EA, since it was made for flying and large fields but doesn't work as well in tight spaces and close ups. While making the old effect I tested a lot of different methods, one of which was to simulate the fire in real time, which is very rare in games. I couldn't make it look good enough without hogging the entire GPU though so I eventually gave up on that method, but this time around I gave it another shot and came up with a few ways to make it more feasible. I had to make some sacrifices for performance reasons but the end result still looks quite fiery, or at least interesting and different.
This is a first validation that it could work, which would be pretty epic and another unique feature in the game. It still requires more work and testing though, especially to ensure it can run well enough on most consumer hardware. It is still a pretty heavy effect but I think it can work, hopefully it can be included in the next version for people to try out!