Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Hey friends

I hope you are having a wonderful day!

Today is update day, so let's get to it!

New stuff

  • New area: Den of pleasure!

The doors of the Den of pleasure are open to the public! This private club is the spot to find fun and sensuality on the island. Be warned they are very loyal to Talara and you may not be welcome there!

  • Added a new original foreplay position: Sensual oral! This position includes FF and MM variants as well as perform and command variants!

  • Added a new original sex position: Sensual doggystyle!

  • Added a new enemy: Club staff

  • Added a new enemy: Bladedancer

  • Added a new enemy: Shiny muse

  • New ability: Summons!

Some elite enemies are now able to summon new enemies through the fight. There is a hard limit of how many new enemies can be summoned in one fight, so fights won’t end up being endless.

  • Clothing manipulation

If you enable it now enemies can manipulate your clothing to put you in humiliating outfits! In this current version it only works when captured, and if you enable both options, I plan for future updates to add spells for the enemies to use this. I also added some outfit stands that when the player interacts with them they can willingly put on some outfits! These outfits only last until you go to your room and change back to one of your own outfits. Your outfits are not lost or overwritten!

  • Added Neolatex restraints!

These new restraints are made of an almost impossible to tear latex. They are shiny and include some neon patterns. You can enable them on the hub, and this is the style of bondage those in the club will put. 

(Neolatex restraints in action + paint censorship for public image)

  • Added an indicator of the area the character is on the main menu

  • Added the Sex realism option

  • Added Ero ambushes! (It’s like normal ambushes but one of the enemies may go straight to sex when entering combat)

  • Added compass to the walker user interface!

  • Added new ero abilities, including one for submissives that drops domination! (added by player requests!)

  • Added an unstuck system

This system can be found on the settings tab. You can use it to return to the base, it will take you out of combat if needed, but it won’t remove restraints. It can be exploited as a free emergency scroll, but I would rather players have this and exploit it than get stuck and cannot play

  • Added a new interactable: dance spot! (related to club capture area). 

You can interact on these spots to dance (or do other stuff in the future), and while you are doing that, enemies will not spot you. 

  • Added boss events. Important bosses will have a small event trigger when approaching them for the first time ( before they have been defeated the first time). 

Right now only works with Warden Garrik. These boss events will mostly be a dialogue, working both as an introduction to the boss and as a way to respond to the boss. There will be choices in the dialogue, and if you take the wrong ones you can end up in an almost unwinnable fight! 

Combat improvements

  • Maximum level increased to 15

  • Added new items to the vendors, these items will appear as you reach level 10, and some will be upgraded as you reach levels 15, 26 and 37. These include weapons, potions and spells, lots of new spells!

  • Added 47 new icons, and replaced old icons on some abilities and buffs for the new ones

  • Added 14 new ero talents

  • Ero talent Shared sensations has been reworked.

 The previous one was too similar to other effects, I want for the kinky characters to make use of quickly stacking Exhausted on enemies, rather than just making them lose health. There are some new ero abilities that synergize with these changes!

  • Reversal actions now require 50% escape gauge, down from 70%

  • Increased overall experience gained by 30%

  • Elites Defense and Health reduced (while it is fun to have to fuck them to win it shouldn’t be required and their current health pool and defense were too high)

  • Slightly reduced enemy vision angle (150º -> 120º)

  • Credits are now displayed on your Attribute tab

  • Added some more settings for controlling the walker camera: with these settings you can change the position of the camera on both the X and Y axis.

  • Added the ability to put enemies on heavy bondage. 

Clothing

  • Improved the quality and reduced clipping of 6 of the bras

  • Removed complete maid dress and complete cleavage maid dress, and added the choker and garters as separate clothing items

Bug fixes

  • Putting restraints on others no longer triggers the Hidden desires talents

  • Putting restraints on targets while they are casting no longer interrupts casting and bugs out

  • Fixed an issue that caused assist animators to be reset when exiting threesomes

  • Improved the UI of the shop so it better fits all the screen resolutions

  • Defeating an elite for the first time now spawns the Shrine (no reload required)

  • Queued characters no longer gain turn meter

  • Struggling on heavy bondage no longer plays animations

  • Fixed an issue that could cause the player to get stuck queued

  • Added a failsafe in case the tutorial dialogue doesn’t work properly

  • Added missing lore and descriptions to some items

  • Updated player AI during grapples

  • Improved camera focus for quest or boss events

  • Fixed a bunch of small issues that I forgot to document

  • Enemies are more likely to enter sex instead of wait when the player is stunned

(Examples of different camera position setups)

And that’s all for this month’s update!

I feel like this update brings a lot of small changes and QoL improvements rather than big massive features, but it still packs a more than decent number of new features. 

As always this wouldn’t have been possible without the support of all of you, so I wanna give a big thank you for supporting us and allowing us to make a living making games!

A lot of the small modifications that I did were based on feedback that I got from this form. If you haven’t completed it, please take 2 minutes and complete it, feedback is the best way I have to gauge what you like and you don’t so by completing it, you help me and all of you get a better game!

https://docs.google.com/forms/d/1yMDb4DV1bqJSGDZgfE2fnjR3rwlIG0bW8ebRGDzXXaw

Get the update!

Download links are here!

If you have any issues let me know so I can fix them!

Have a great week friends, and go explore the club!

Cheers!

Changelog:

0.3.3

  • Putting restraints on others no longer triggers the Hidden desires talents

  • Added a new area: Den of pleasure!

  • Added a new original foreplay position: Sensual oral! This position includes FF and MM variants as well as perform and command variants!

  • Added a new original sex position: Sensual doggystyle!

  • Added a new enemy: Club staff

  • Added a new enemy: Bladedancer

  • Added a new enemy: Shiny muse

  • Maximum level increased to 15

  • Ero talent Shared sensations has been reworked. 

  • Added new items to the vendors, these items will appear as you reach level 10, and some will be upgraded as you reach levels 15, 26 and 37

  • Added new combat spells

  • Added new ero spells

  • Added Summons! Right now they work for enemies only. Some elites and bosses have been reworked to have this ability!

  • Extended prayer talent now also grants a 2/4% chance to auto cast sacred shield on the player when being hit

  • Improved VFX for some spells

  • Added Clothing manipulation! Now enemies can put outfits on you!

  • Added 24 new restraints: The Neolatex restraints!

  • Putting restraints on targets while they are casting no longer interrupts casting

  • Fixed an issue that caused assist animators to be reset when exiting threesomes

  • Reduced chance for enemies to use the rest action, as it no longer feels needed with the previous update nerfs

  • Increased overall experience gained by 30%

  • Reversal actions now require 50% escape gauge, down from 70%

  • Added 47 new icons, and replaced old icons on some abilities and buffs for the new ones

  • Added 14 new ero talents

  • Added new weapons

  • Added new weapon types, including the troublemaker gloves (brat gloves)

  • Improved the quality and reduced clipping of 6 of the bras

  • Base Defense reduced for Elite enemies

  • Removed complete maid dress and complete cleavage maid dress, and added the choker and garters as separate clothing items

  • Improved the UI of the shop so it better fits all the screen resolutions

  • Defeating an elite for the first time now spawns the Shrine (no reload required)

  • Elites Defense and Health reduced (while it is fun to have to fuck them to win it shouldn’t be required and their current health pool and defense were too high)

  • Added an indicator of the area the character is on the main menu

  • Slightly reduced enemy vision angle (150º -> 120º)

  • Credits are now displayed on your Attribute tab

  • Queued characters no longer gain turn meter

  • Struggling on heavy bondage no longer plays animations

  • Added the Sex realism option

  • Added Ero ambushes! (It’s like normal ambushes but one of the enemies may go straight to sex when entering combat)

  • Fixed an issue that could cause the player to get stuck queued

  • Added compass to the walker user interface!

  • Added a failsafe in case the tutorial dialogue doesn’t work properly

  • Added missing lore and descriptions to some items

  • Added some more settings for controlling the walker camera

  • Updated player AI during grapples

  • Added the ability to put enemies on heavy bondage

  • Added new ero abilities, including one for submissives that drops domination!

  • Added an unstuck system

  • Added a new interactable: dance spot! (related to club capture area)

  • Improved camera focus for quest or boss events

  • Added boss events. Important bosses will have a small event trigger when approaching them for the first time ( before they have been defeated the first time). Right now only works with Warden Garrik.

  • Fixed a bunch of small issues that I forgot to document

  • Enemies are more likely to enter sex instead of wait when the player is stunned

  • Added a new ero ability: Join me! (calls for an ally of the caster to turn a twosome into a threesome!)

Files

Previews only

Comments

RiggerHappyJosh76

I use a DS4( Dual Shock 4). For the most part it works well. But could use 'Invert Y Axis.' Checking the rest of the update now.

Faile35Plus

I had a few hours free today and I spent them wandering around in the Den of Pleasure. Bottom Line: I think this is a very good update. I particularly liked the following things. (1) How the elite Ringleader and his summoned Onyx Binders coordinated their attacks--several times I was faced with the decision of defending against the former's Restraining Maneuver or pummel-interrupting the latter's Conjure Bindings attack. This was a good, challenging fight for my 13th level character. (2) The music in the Den of Pleasure, as well as the general layout and atmosphere. It was fun and different, although maybe just a little bit too spacious and orderly to feel like a "crowded nightclub." I haven't been to the captured setting there, yet, but I'm looking forward to it. (3) Non-combatant NPCs! I was hoping to see some of these outside of Zantlaha, and there they were. They weren't numerous, but it occurred to me that you could stock the area with non-combatant Onyx Binders and others who are apparently relaxing in their "off-duty" hours, but which would present another cool challenge if they could unexpectedly switch their status to "active," get up off of the sofa, and come after you! (4) Fun elites. The Ringleader guy was my favorite, but the Desire twins were cool, too. Request for Bug Fix: I've pointed out before (along with others) how right after I load the game, all of the patrols will detect and chase me when I come within range. They will continue to chase me until I move outside of their "zone" or until one of them catches me and initiates a fight. Once that fight is over, however, I can almost waltz through the game without fighting anyone else. Patrols won't even detect or chase me after that. After any combat from then on, I can basically buff myself with potions and ambush every remaining patrol/enemy at will, elites or not. If I interact with something by pressing "E" or use my "Escape" key to access my inventory, the nearest patrols will chase me, but even if I hold still and let them catch up to me, they may or may not initiate combat. I can initiate a fight by crouching and moving around behind one of them for an ambush, but frequently I'm just standing in the middle of 2-3 patrols that hover nearby as if waiting for permission from the game to attack. If one of the patrols mysteriously does initiate combat (or I do it by ambushing), then all of the other patrols that have gathered around me will follow up with an attack of their own as soon as the current combat ends. This is particularly true in the High Security Wing of Ark Prison, where the routes of many patrols draw near to each other and to a host of traps that can also initiate a combat. I don't know if that's how you want it to run or not. Personally, I wish all enemies would act like they do after first loading--the fear/rush of being mobbed and thereby defeated is intoxicating, but it's not worth stopping and reloading every time I've won the first combat after my previous reload. Thanks for the update and the awesome creative work!

Steve

Regarding "Added the ability to put enemies on heavy bondage" is this a move we have to learn? I haven't seen the option appear yet when there has been a heavy bondage furniture spawned for a fight, so I'm assuming this is a learnable ability?

Michael

I'm having issues while trying to unzip the file with it saying a file is missing & I can't start the game

Seiryu

With this update, I'm running into issues where the game will just soft lock mid combat. On two occasions this has happened. Once in the tutorial (was able to unstuck to get out of combat and skip the tutorial completely), and another on an elite in the first area, had to use the unstuck to get out of this. The problem is even after returning to the field, the battle system is still stuck with no way out, so have to completely quit the game and start it back up to reset it. Game breaking bug currently.

Faile35Plus

From Above: "Some elite enemies are now able to summon new enemies through the fight. There is a hard limit of how many new enemies can be summoned in one fight, so fights won’t end up being endless." Potential Spoiler Alert After fighting this individual (NE corner) a few times, I'm thinking that the hard limit you're describing is ten. The problem is that once he has summoned that many, he keeps using his summoning attack and nothing shows up, giving me lots of free turns, so it gets much easier. I wonder if the hard limit could be dropped in favor of a "running limit," like saying that Mr. Ringleader will only use his summoning ability when there are three or fewer bad guys on the field (himself included). That might keep the tension high all the way through the fight, but still keep it manageable. Also, adding the compass at the top of the screen was great. Thanks.