YC small fix and a [Research] poll!
- Sweatiness - yes! 166
- Sweatiness - no! 49
- Sort abilities by type! 209
- Sort abilities by name! 9
- I prefer the SCH design of descend into peril! 56
- I prefer the YC design of rollercoaster of perils! 149
Hey friends!

I hope you are having a great day!
So today I bring a small update, just a bugfix.
Sorry for the inconveniences, I always try to get everything working on the first attempt, this month it didn’t work out…
The download link has been updated!
But besides the small update for fixing stuff, I come today with a 3 different polls!
This is mostly for research, the results of this are not necessarily to implement on YC or any other new projects yet. Now, some of you will always say “Just add it as an option”, which of course is doable, granted it takes double or triple the time to develop, but what I’m trying to gauge here is interest. There really isn’t much sense in spending hours developing a feature that only the 1% of players want, when I could have used that time to develop something the 30-40% of players want.
The first one is about skin shininess and sweat.
This has been asked sometimes during Kinky fight club 2’s development, and I kept forgetting about it. So now I want to see if you guys and gals are interested in it. This would work in this way: as your character starts getting more horny/aroused, and after cumming some times, their skin will start to get more sweaty, becoming a bit more shiny.
The second one is a bit more silly.
Would you rather have sex abilities organized by type or alphabetically?
By type: They will be grouped by similar effects, so you will have for example all the rigger type, then all the wrestler type, then all the seducer, etc.
Alphabetically: Exactly that, abilities will be sorted by their name.
The third one is for pure research, and it is about the overall sex gameplay.
On Solas City Heroes and Yaradiel’s crown I applied two different, sort of opposite systems for sexfight attributes.
On Solas City Heroes the characters sex attributes were much higher than the enemies, however, as they started to participate in grapples, and sexual interactions, they started to get tired/horny and their sex attributes diminished. In a similar fashion, whenever they cum they would have their maximum Health reduced.
Overall this design makes for a strong start, but it starts becoming harder and harder the more the player progresses or gets taken down.
On Yaradiel’s crown the character's sex attributes are similar to those of the enemies (yet slightly higher generally), however they get reduced by some status effects, but then return to normal.
This design is different from in SCH, as it makes the player constantly at a similar power level than enemies, and while it gets down temporarily, it gets up back again, making it more of a rollercoaster, rather than a free fall on the combat difficulty.

Which of these two do you prefer?
These two designs are different, because they are part of different games, but I do love both of them, becoming weaker and weaker as you cum more, or having the chance to make powerful comebacks are both styles that I do enjoy.
So yeah, I just wanted to ask about this.
Have a great weekend friends!
Cheers!