Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Last week I did experiment if realtime anisotropic shader using blender internal nodes is possible or not. And that's actually possible with some few tricks which too technical to explain, lol. The GIF above is the result. If you're  interested, I put the blend file and the references I used below.

I will use this effect on Shizuka's hair, so this still count as character update :P. Don't worry, I'll really post her screenshot in the next update. :D

Thanks for reading! :)

Realtime anisotropic specular blend file:  https://gum.co/xBUB

References:

Files

Previews only