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Just as promised, this is real update for Shizuka. The screenshot above is material test rendered using Blender internal viewport. 

I'm using realtime anisotropic specular that I created before for the hair. The face is painted using yPanel and using blender diffuse ramp. I'm still not that satisfied with headband and the neckband render, so I'll try to improve it in the final render.

If you have any feedbacks, feel free to leave a comment!

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