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Hello & happy late Thanksgiving everyone!

Firstly, I'm aiming for a mid / late December public release (provided that no major issues pop up). Don't 100% count on it - I'm just fairly confident I can make that deadline if things keep going the way they are.

With that out of the way, I've also decided that release candidates will be released every week during these testing periods UNLESS there's a major issue OR if there's a very specific bug that only a few people are having. It's just a little more manageable for me ^^

I also plan on making a small (text-only) video showing all the steps needed to convert a model into a GiantessSandbox-ready PlayerAI model. I don't know if I'll get to finishing it before or after the public release (probably after), but you can expect that at some point!

Anyways, this release candidate has a BUNCH of fixes, and a (((few))) changes to GtsScript as well (due to issues that arose while bug fixing). I've updated the bundled changelog with all the changes.

I've also updated the Blender add-on & included it with the game itself. It is added to '<Giantess Sandbox appdata folder>/models/' after you start the game once.

Thank you all for your support, and I'll see you next week!

Files

GiantessSandboxAlpha-v0.0.23a-rc2 (NOV 28 2025).7z

Comments

TakableGraph1

AppData\LocalLow\GiantessSandbox Delete this folder then open the game back up.

Lucif

where is the folder please ? i don't find it

GiantessSandboxDev

You'll have to convert it using the Blender plugin that'll be included with the game. I plan on making a tutorial, probably sometime after the next public release.