Home Creators Posts Import Register Favorites Logout

Content

Thanks to all supporters!

https://www.youtube.com/watch?v=6tjugsN5ejM

  • People on the Flint Range farm.

  • People in the field in Flint County.

  • People on the Blueberry Acres farm.

  • People on the farm near Palomino Creek.

  • People on the Red County offroad racing farm.

  • People in the field near Hiltop farm.

  • More people on Hiltop farm (updated).

  • People on the west farm near Fort Carson.

  • People on the east farm near Fort Carson.

  • Added hammer and basket of berries and nuts for people doing certain animations, and fixed missing bottle in other animations.

  • Added 600 wooden fence objects to all of San Andreas.

Download version 12-24. For beta supporters on 01.01.25 (DD.MM.YY) and 01.02.25 for the public. Possible bug fixes will be updated in the same download link.

Sharing is prohibited until specific dates.

Files

SA - Urbanize 12-24 (p9achj4shi).zip

Comments

Drunkie

Hello , I am getting a crash during loading save/new game , not having the issue with the previous urbanize . This is the crash log : https://pastebin.com/9CiCpk41

Drunkie

Nope , deleting collects on radar didnt work either.

Drunkie

Couldnt find any mods that were conflicting but... I have a new report : https://pastebin.com/L8a8b1Kg Tried 1 and 2 , same result and I dont have any knowledge when it comes to 3.

Junior_Djjr

This makes no sense, is simple a limit adjustment, there are no reasons for not fixing when you install OLA, your game looks completely broken. Rebuild your game following good methods and re-add your mods one by one testing. https://www.mixmods.com.br/2021/09/primeiros-passos-para-montar-um-gta-modificado/

Keon Amini

I get this crash when I load my save from the Angel Pine trailer (consistent): https://pastebin.com/5y3yU5vW It crashes after like 1 or 2 seconds. I included the cleo script that seems to be breaking it (APTRP - from bottom of the scrlog file). The GetCleoPlusVersion function crashes according to the stacktrace (but I have the latest cleo+ from 2023).

Damian Jurkiewicz

Hello, How to increase the compatiblity with added cars with FLA? The scripts of the Urbanize mod work fine, but any IPL map additions cause the crash of the game.

Damian Jurkiewicz

I can only activate exactly one group in the Loader.txt file. (removing #) Any two togheter produce a crash.

Junior_Djjr

What crash? Use CrashInfo to know the crash and solution, and remember that you need to disable f92la crash register to be able to show the CrashInfo register.

Junior_Djjr

No, for some reason your entity ipl limit adjustment isn't working on your game, Open Limit Adjuster fixes the limit, so maybe your FLA is also setting this limit so it conflicts, I don't know, but is all about IPL limits already fixed by latest OLA.

Damian Jurkiewicz

Ok, I have forgotten to update the OLA to OG version https://www.mixmods.com.br/2022/10/open-limit-adjuster/ And I have rolled back my FLA .ini to more conservative setting.

Keon Amini

Hi Junior, I ocassionally get a crash in the u_rtaxi script which I believe is from Urbanize (correct me if I'm wrong). It's pretty rare and random - I can't reliably reproduce it. Here're the logs. Let me know if you need anymore info. https://pastebin.com/fkhTEcxY

Junior_Djjr

You may be using a badly created CLEO mod that is making scripted controlled cars to be removed from the game. Anyway, is possible to avoid this crash on my side too, so I did it now, download again from same download.

Keon Amini

Hey! I got a random crash near Area 69 while flying a helicopter. I believe it's the Area 69 script in Urbanize causing this (a bad delete call). Here are the logs: https://pastebin.com/MPD1SURb

Junior_Djjr

Maybe you are with edited main.scm or some mod changed the Area 69 objects, and you are the first one to report this. I did a change for next version to avoid this crash but maybe will continue causing different crashes.

Keon Amini

Thanks. Yes, I use the Story Mode 2.0 mod which has the custom main.scm.

Keon Amini

I tried flying around that area again with this mod but wasn't able to reproduce the crash anymore. Must have been an edge case that one time.