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Hi, I'm sorry it's been almost a month; I basically missed two posts at this point.

In the last post I mentioned that the release date announcement was to serve as a deadline to motivate me, and it absolutely worked (in the last week.) Now I'm focused on keeping this momentum, so the next update will come within less than a month. The downside is that V55's beta got released in a somewhat rushed state, but the only real indicator of that is that the Kidnapper Fox's AI (along with the logic that generates its Vain shrouds) was a little undercooked.

The CC

The Company Cruiser, on the other hand, went about as well as I had hoped. Just six hours before I released the beta, I finally decided to make trees destructible, and this actually resulted in no issues related to performance as far as I've been able to tell. This, the ability to rock the car in any direction by pressing Space, and the warranty system have made the truck almost viable on a few moons. However I still haven't gotten great use out of transporting items in the truck, since we always die the moment we step inside the facility. The only moon for which I may change the terrain to accommodate the truck is Artifice, since it's almost impossible to drive the truck up next to the ship in a hurry. (Although if you kept the magnet on and ready, it might not be impossible.)

I've been kind of amused by the disappointed reactions of people who expected the Company Cruiser to behave like a Fortnite car. Because it's pretty clear Lethal Company isn't about empowering the player... yet I kind of intended the Company Cruiser to subvert those expectations. The commercial I made for it was feeding into that. The name itself is practically false advertising, because this hunk of metal does anything but "cruise". In some ways your reaction to the Company Cruiser is like a test of whether you understand what this game is about. If you get the Company Cruiser, you get Lethal Company.

The Kidnapper Fox

The Kidnapper fox is one of my favorite enemy concepts. Its idea is very unique and ridiculously complex, because it is like two enemies were in development at the same time and then fused together.

I'm currently in a renaissance of creature ideas because I figured out a meme-like formula for drawing concept art that just works. Perhaps it's because it makes me focus less on the drawing. Perhaps it's because the silly, humble meme depiction of it makes me more affectionate for the idea.

Here's the first enemy. This was one of those concepts from early times--perhaps even before development began, since it's inspired by Duskers.

I decided to try it out, because I loved the idea of landing on a planet which has already been completely overtaken by the fungus before you even got there. The idea of persistent changes to moons is very exciting because it gives more distinctiveness and character to each run and further complicates your choices on where to land.

Then at the same time, there was this idea which I hadn't cracked:

Now you can see the "aha" moment I had. For a long time I had pictured an enemy which runs into the ship and just outright grabs a player and runs off with them still alive, like some kind of King Kong. But I couldn't make sense of this behavior because I didn't know where the creature would run to and what it would do to the player afterwards. I also didn't know what you would do to counter the creature. The weeds are the perfect answer, because they limit the enemy to a certain territory (which gradually expands over the course of days), and they make sense of the creature's behavior and give it a way to be cunning.

 

I still think the Kidnapper fox's appearance is a little too cute, since I wanted it to be scary and intimidating without being pitifully gross and nasty--I wanted it to be kind of badass, since it's inspired by real-life predator animals like cougars, as well as the xenomorph. I think its design hasn't quite scratched that itch, but I am satisfied with its sound effects and animations. In solo testing I found it too timid, but I had a suspicion it would become an evil bloodthirsty gremlin. That seems to be the road it took when it was unleashed upon the world.

https://www.youtube.com/watch?v=DdognFuVRlQ

The Barber

The Barber has no concept art. It came about while I was developing the Kidnapper fox because I had an idea that the fox would snap your body into two halves with its jaws, like a pair of scissors. But in order to make this make sense, it would have needed to look like a crocodile, and I didn't want to do that. So I took this death animation and used it for a new enemy that would hold a pair of scissors and snip you in half. That's about it, and the other mechanics about it being invisible and moving quickly but in bursts (inspired by Baldi from Baldi's Basics?) were an after-thought. I might make changes to this enemy's design still, such as making it faster but removing the invisibility. If I can come up with a better visual design for its body that works well to explain why it has a pair of scissors and marches to a parade drum, I would probably change that part of its design, but it's not a big deal to me. It's kind of a bonus to this update.

I'm maybe the happiest I have been all year, and I have big plans for the next update. There's at least three creature mechanics I am trying to work out, and I'm planning an excess of new scrap. I also want to add new interiors, and maybe I'll finally get to that. Version 55 was very much a quality over quantity sort of update, so I'm excited to move on from these few big additions and release another update that feels like a comprehensive package.

Comments

DragonSlayer 2189

This update is sick, is it weird that I actually really vibe with the cars controls?

gibbydiddy

I had so much fun with this update. I know a lot of people have been saying the Cruiser is useless, but there are also many out there that argue Lethal Company is a comedy game and I think the Cruiser fits that theory so well. It's not SUPPOSED to be useful, instead it has the same appeal as driving into the ocean with your friends in the car in GTA. Having it in the game lets me know how much effort you put into it, I Love how stressful the radio music is. Beautiful work !!!!

reamnos

YESS the cruiser has been the perfect disaster and compliments the game so well. I finally watched my friends successfully use it to transport items on artifice after failing miserably all week. I think it’s much better for creating funny moments than it is practical, which I really love

Tar_belt

Barber feels really deadly for it's power level. I feel like it woukd fit better as a power level 2.

Lethal SQ Television

When you say next update will release in under a month do you mean v55 full release or v56?

BIGMEECH

For some reason Giants are more prone to see you through trees as well which is odd and have eagle vision. Only happened when I did play test tho. The kidnapper fox is anything but timid whenever me and my friends encountered it lol. We landed on assurance and the weeds were all over the main entrance yet it traveled all the way to ship and also went to the fire exit. It literally traversed the whole map. It pulled my buddy from the ship so far he actually didn’t die LOL. Barber is such an awesome idea and so hilarious to die too. I love the fact that he’s invisible and you can’t see him but you can totally hear the impending doom. Cruiser is perfection.

Parker Smith

So happy you are feeling happy! Amazing update’! Barber is prob my new fav enemy!

Jalen Cene

Future sounds bright! Also I feel like the CC is in a decent spot. Not super viable but makes runs more fun regardless, and when you get it to work it's like an accomplishment. I love the idea of the fox and the enemy itself, but it feels weird that you need to use an item which is basically just for that single enemy. I'd love if it confused baboon hawks, stunned loot bugs or affected other enemies in some way.

Jeremy P. Kral

It always been funny to see the complainers of the game. Like for any other game. Especially in the speed running and HQ sub-communities, but every new addition is one of great entertainment value :) thanks for keeping us up to date!

Diller 25

Love this update. If you ever do end up making the barber visible, PLEASE LET ME SEE HIS OINGY BOINGY WALK ITS SO GOOFY

ThyDrexel

I like the idea of barber being visible but I do think the concept of having an audio based creature really awesome. I really have high hopes for the future of this game and I really enjoy the behind the scenes of all of this stuff and a tease of what’s to come! (Really hope we get new interiors)

Womperstomps

artifice might be the only map you could possibly get good use from the truck. it is silly and fun and i love the weed killer surprise but maybe different maps could use some touch ups

eilrahC

After reading your post I didn’t quite agree with your opinion on the cruiser, and felt I needed to give the cruiser another shot. After giving it a proper try, the cruiser is fun!! When it works it works pretty well. It’s really fun to carefully navigate to the entrance and load up the truck and return. The weed killer changes made such a difference to getting stuck. Super fun way to deliver loot to the ship. My only complaint about the Cruiser is that it’s way too slippery. It needs more traction. Reversing is far more effective than accelerating. Perhaps some slight changes to maps to make the cruiser more compatible. Fixing traction should address that tho. The kidnapper fox is fun, even when it was overpowered. With friends trying to take it down was fun. We mostly just ran it over. It’s a great outdoor enemy and adds a lot of variety to the experience early and late. I hope the weeds grow over the course of days like in your concepts. That would encourage preventative measures. The Barber personally, at least visually feels out of place. Concept-wise it’s great and the sounds design is perfect but the appearance of the Barber just feels off, like a beta asset. I hope it gets redesigned to deliver on the scare factor the sound design builds.

eilrahC

I made some suggestions for indoor hazards for mansion and factory layouts in your discord. I think they’d spice up the gameplay and ambiance a bit. I think the posts have been archived. Do you view the suggestions channel in discord?

marzipan

Zeekerss, v56 is upon us. I absolutely love the finished fox and can’t wait to see it’s proper AI actions. I love the barber’s sound cue it’s so daunting especially when you’re lost and alone. The CC however is still undercooked imo. I can drive it nice n carefully, as a mule does, but I can’t keep it around long enough to drive my loot back even once. I love all the interactions inside of it and I had an amazing interaction with Blind Dogs juggling me in the back of a blown up cruiser. That was amazing. Can’t believe we’re getting an update so shortly after this one, so thank you for your dedication and committment to a game I’ve spent almost 400hrs on.

marzipan

PS: Zeekerss, like my original pixel art avatar I made? 🫡

Jacob Parker

I'm really glad you are still so enthusiastic about the future updates, I was worried that all of the backlash from v55 would taint your view on working on the game further. I hope that people can come to understand the premise of the game, there's a reason its called LETHAL Company. Also, I enjoy drifting the Cruiser at 100mph in reverse, top tier stuff.

marzipan

Second thought. I realize now I can dislodge myself by either jumping or gettin out to push and redirect the front end. I had at least 4 successful trips today and I’m getting really good at driving it now. Slow and steady we grabbed like $2K from Rend our first dae.

Piggy3590

I'd love to see a playthrough with you and your friends later