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Hello! Progress on Version 60 has been great, and it feels like it began with a head start. The only thing I haven't puzzled out for Version 60 is what the new creatures will be.

Something that happens when you hit a long, successful streak is that your past successes start to stack against you, and you can fall into the trap of trying to replicate those successes or feeling discouraged when you fall short of the standard. Then you begin to believe you're running out ideas or just "lost" some kind of magic, causing you to lose faith in yourself. I've been feeling this way after the butler and kidnapper fox were received as annoying and unfair (and to some extent the Cruiser, although that's more understandable). But I will keep going as I did before and remember that nothing is unsalvageable. I've never worked on a project long enough for there to be this division between the "old" and the "new", and sometimes it can feel as if I am tacking something onto a classic and trying to pass it off as part of the original. I really don't know if it's possible to get rid of this feeling.

At least on top of this crack in my confidence, I have a defiant spark in my personality that makes me highly motivated by proving anyone or anything wrong; so if you looked inside my head to see what kind of story it's spinning up, you would see me constantly preparing for some kind of "comeback" over and over again, even if I've been doing great the whole time.

But anyways, most of what I've done for Version 60 is actually easy stuff for me, and I am pretty happy with it. I ran a playtest of it yesterday and was excited with the results. It's kind of at the stage where I've done the broad strokes, and there are now many, many little details and additions it needs to be brought to completion. I'm just focusing on not losing my momentum.

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Rather than spilling the beans, I have some more progress photos from older times that I have forgotten about!:

I had a hard time modelling the Kidnapper fox's body and tried about every technique I know before I just figured it out by brute force attempts.

Here are some prototyped/blocked out tiles for the factory that I found lying around. I previously used Probuilder to block things out in Unity, sometimes exporting it to Blender before then converting it back into a Probuilder mesh to mess with the UV's in Unity. When I began working on the mansion, I fully moved my workflow to Blender. I found that a pretty difficult transition at the time, but now I'm pretty happy I did it.

 

The server room

Fitting the stairs into this single tile was almost impossible. It just barely works without feeling too cramped.

This crazy tile never really had a "block-out" phase, as I just drew the blueprint and then modelled it. I still see it as a lucky feat of engineering, as people thought I had added like 6 new tiles in, when really it was just one tile with many combinations of entrances and exits. Of all the work I've done on interiors, this tile did the best job at hiding the fact that everything is locked to a "tile"/grid system, despite the fact that it is really just a 2x2 size square.

 

 

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Comments

Jud 2.0

i literally can't wait Zeekers this will be a slay update

kirboi tunez

toilet + toilet paper combo too OP

BIGMEECH

You’re doing great with the game, just follow your heart. Not everything has to scary, silly, or follow a code. It’s your game, your passion that’s honestly what I like about lethal. I can tell you put a lot of thought into everything and I’m here for the ride of whatever is next. Hehe ride…cruiser…

Capt2000_price .

I think the barbers should look more like barbers.

ThyDrexel

Honestly the newer creatures have been really good and fit into the game really well imo. Creatures are the best part of the game but I think they’re at a good spot for now and the other stuff could be updated a bit. But hey I won’t say no to new creatures lol. Love to see toilet paper lmao

marzipan

I love how you worded that. These feelings are common, but you just gotta' keep trying! I fully hope the toilet paper can be used to jump from high locations and land without taking damage, like a fall dampener lol. >:D I haz ideas too ya know

Lethal SQ Television

bro don't let it get to you, the updates to this game make it feel alive and consistently provide new ways to play. every additional feature is great because it makes the game more detailed and adds more fun, keep doing what you're doing my man

DragonSlayer 2189

The newer creatures are great, really my only complaint is that the fox/vain shrouds often spawn directly under the ship and I feel like thats the one place they shouldn't be able to spawn in, because then they basically spawn camp

Brodnork

I'm surprised to hear that's how most people perceive the butler and kidnapper fox. i think the kidnapper fox is honestly genius, because it further incentives keeping signs/buying shovels

Jalen Cene

Keep up the great work. From the more casual audience I think everything is perceived very well. It's just a few annoying people are worried about a perfect game balance (me included sometimes, haha). I love the creativity and uniqueness of everything in this game and can't wait to see what next.

Chris Maldonado

I love your effort and time devoted to this game. The butler is one of my fav monsters and all creatures fit into the game very well. Keep doing what you want to do.

EvKem

Happy to hear you're enjoying the creation process. Even if the next update comes with no new creatures, and focuses on other aspects, I think it would be well received. I know I'll be looking forward to it!

KJHectec

You really shouldn't worry about pleasing the masses. I'm guessing most of them forget your only one person. Just keep making what you want to make and have fun with it :)

eilrahC

Excited too see what you cook up next!!

Piggy3590

yay i love toilet paper

Echo

The only complaint I have with the fox is that the weed killer is too expensive for how little it gets rid of and being an almost entirely one usage type item, and the shrouds spawning at the ship. Aside from that it's such a cool enemy! Looking very forward to the new scrap

The BUFF

I do not understand how people thought the butler was unfair, it has the simplest counter in the game. Stay near a friend and you're good, how is that so hard for people to do. Hell if you really want to split up so badly kill one and use the knife to kill more with ease. The hornets are pretty slow especially compared to the circuit bees and even do less DPS than the circuit bees. I am astonished by the people who say such crazy things when in that exact same update the old bird got added and it's basically a giant mixed with a cruise missile. The game is great and I like every part of it.

RainingLamppost

I've barely seen any butlers but the pressure they have (the Little Nightmares like SFX and their spooky walking noise) was a very welcome addition I felt! As for the feeling you were talking about, really I think you just need to keep the same headspace when you were building the game to begin with; just the joy of making something you want and putting stuff you like into it - never hold back your personality on it out of worry of feedback, just do what you think is right/funny and you can always tweak it a little bit later if people point unfairness out 👍💜

Doof

Me and the company love toilet paper

marzipan

I am entirely geeked for this games future. Our developer gives us leaks and info that no other game offers. He cares about his beautiful game and it shows. He quickly nerfed the fox and buffed the truck. This dude is taking good care of us, tbh.

Wumfumblus

hell yes finally the toilet paper update

Melatonin

Hi not sure if this is the best place to put this, but I ran into a pretty big bug with the kidnapper fox, when it does the attack to take all of your equipment and you go to pick it up again and he takes again, it prevents me from being able to interact with anything at all. Doors, items, levers. Anything, not sure if this was the best place to leave this but just wanted to put it out there as a notice. Games still amazing as usual, thanks for your hard work.

Lucy Knight

Hey man dont even swear it, you're doing great. I think a lot of the complaints come from people who moreso want more neutral or less lethal enemies (kind of ironic). Keep doing whatcha doin

jelly

i really think most complaints about new additions just come from people having a familiarity with what was there at the specific time they got into it, and turning that familiarity into a magic ideal of 'how it should be', forgetting its always been changing from the start and will continue to change. any time i see someone say 'such and such doesnt fit the game' i think lol, what do you know about the game? some people even seem to forget the company is lethal.. personally i enjoy every update and am excited for whatever you add, ive gotten hundreds of hours of memories with friends out of the game and thats what its all about

Crab Person

I think for me the thing that felt the most like it was a divide between "new and old" was when I got on artifice and the vain shrouds were everywhere and it just felt like it was added on and that it didn't feel like it was really apart of the map but also that could just be me not liking new things but you've made a great game and 95% of the additions have been really good so I hope you don't get too downed about it

marzipan

Ayo Zeekerss. I been checking here daily looking forward to V60. I absolutely love this game, I had such a cursed experience yesterday. We had morecompany on for a bigger lobby and we had upped the difficulty a bit and our stamina and it was a warzone. The maze in the facility… So many casualties. Bodies flyin across the hall from a landmine, lootbug stealin shovels, bracken jumpscaring us, and then I MADE IT OUT ALIVE!!

OWL

Hype

marzipan

I loved that Geometry Dash LC lvl. Adamance sent me, giant, flooded, bridge breaks, time to go lmao

BlakeBrown

I'd like to comment again on the "magic" of the old game possibly not feeling the same as it does now. There are always reasons why a game's mood or "magic" can feel different, leading to this peculiar struggle between 'old vs. new'. It's natural for a game to feel slightly less fun as its community becomes more competitive. This is a normal part of every game's life cycle. However, approaching the game with the mentality of outdoing the "old", and making a comeback might lead to an approach that could make the game more punishing than it should be. The core aspects of Lethal Company's gameplay are: Reward at the cost of risk and Inconveniencing the player as part of the game's squeeze and release (regarding in-game tension) It's detrimental to player enjoyment if they feel that: A. The reward isn't worth the risk or B. They'll always lose to the risk, regardless of the reward Players feel frustrated with enemies like Butler or Fox because: The Fox is an outdoor enemy with no real counterplay besides avoidance. The game reinforces that confronting the Fox head-on is bad, which is the reward aspect of gameplay. The problem arises when the Fox goes out of its way to confront you, making the reward aspect feel less rewarding or even immediately punishing. If you hit it after getting it off you, it'll instantly try to walk into you to kill you. I'd suggest changing it so that trying to kill the Kidnapper Fox inside its bush is guaranteed suicide. However, hitting it or its tongue with a shovel would make it immediately retreat and hide back in its bush nest. Additionally, make it impossible to scan when it's inside a bush and completely silent while roaming in its bushes to add tension. This reimagined Fox would make outdoors tense, as you wouldn't know how close it could be to the ship. The ship operator would need to be careful, constantly checking for it on the terminal and carrying a shovel. Also, slightly increase the Fox's hitbox range but decrease it when it's in the bush nest. Butler incentivizes players to stick together but never to be alone. If you're alone with it, it can be very troubling once it notices you. New counterplay could involve breaking line of sight with it enough times to make it return to regular patrolling. If it starts charging, you'd need to break line of sight more often compared to its "stalking" behavior. When Butler dies, the hornets would take time to emerge from its body, making it less immediately punishing and more rewarding. The hornets would be slower than Butler overall, but deal 25 damage compared to Butler's 10. This gives solo players a choice between: A more active threat that's more dangerous by itself, or a slightly less active threat that's slower but deals more damage. Vain Shroud changes would be to make it never spawn under the ship, and to make the weed killer spray be slightly more effective on Vain Shrouds. But, players should also take 3 points of damage for every 1 second they are inside of the bush, so they know that ignoring the bushes is a bad idea, and to suggest that the bushes have to be dealt with another way properly.

Brendan

Just an idea I had for a new category of moons that could be between the full paid moons and the free moons. What if a group of moons cost 60c to visit, so on quota 1 you could choose to either play it safe and go to free moons with tools, or go without tools with a chance of higher scrap. Moons that cost say, 200-300 would have no real purpose because by the time you afford them you can go to Rend, Dine or Titan anyways. Just a thought.

Dr. Adonis Vas

Hey Zeekers, If you read this, I do have a heartfelt message to you. I consider you an artist in creating what you do, and I also work as an artist, although in a much different field that also includes creating things, I also at some point began struggling coming up with things because, once I saw what things people like and didnt like, I always subconciously tried to put something in my art to appease, or to show off a certain skill just for the sake of showing "I can do this thing too", convincing myself it's whats meant to be in my art. This eventually also turned into an artists block, which after some months got undone by some impactful words my best friend and artist colleague said to me. Maybe they help you too. He said to me, that as an artist, he doesnt see it like you, as the artist, are the one creating something. You're more acting as a servant helping guide the art where it already wants to go by itself. So when you feel like your project is heading somewhere, but are trying to fit something in there that you feel "has to" fit in there, take a second to consider the following: Are you shaping your art to fit around things that you feel need to be added, or are the things being added out of the will of your art. What I found out for my mental peace is, the latter works much better for me. On a different note, I've been playing actively almost every day since V.50 and it's still magic to me. I usually play with my girlfriend and/or my younger brother, also quite a bit solo and I as well as my play partners all loved any new additions that came out since then. Keep doing it your way and you'll have a majority of a usually quiet fanbase who loves playing your game and appreciates new things being added that come out of YOUR mind. Be confident in what you do :)! I do have a more technical question to you as well: When we have a lot of money saved up on a safe file, we like to keep that file and buy different gear, do funny challenges with inverse teleporters and rescue missions, and to not lose that, keep resetting and restarting that file before going into orbit and getting autosaved. It would be great if there were a way to duplicate save files easily or have an easier way to restart a day? If that is something feasable, it would be a very cool and helpful addition in the future. Thank you for your game and the many great moments it has given me and keeps on giving with my friends and family.

Joshua schneider

"I've never worked on a project long enough for there to be this division between the "old" and the "new", and sometimes it can feel as if I am tacking something onto a classic and trying to pass it off as part of the original." - Honestly I feel like if you didn't have, say, the coil head, thumper, or giant in the classic lethal company and added them later on, and instead had the fox and butler you'd have the same exact issue. I think it's more nostalgia than anything and the difficult classics people just get used to and learn to enjoy them; then the new additions get nit-picked to hell. I personally enjoy everything that came to v55. Some things need a little polishing, that's all. Me and my friends have talked about how surprisingly unique and novel the new creatures always are. You're pretty good at adding things that are fresh. Also, I have seen a lot of people talk about wanting more interiors and scrap items, and I agree. From what I've heard that's what you're doing with v60. Seems like you know what's best from my pov.

Luke Saunders

I'm really excited about v60. Don't worry, though. You can take as much time as you need to keep cooking. I am really hoping for achievements and or cards to be added in a future update.

MrPrism

Very good update! I’m excited to check out new interior with my friends!