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Hi. Development of V70 is full steam ahead. I posted on Twitter a couple days ago that I could release the update now, but I'm going to wait and add in one or two new creatures. Then I'll also be able to justify making a trailer for it.

As it is right now, the update is very low-key despite having an expansive set of features and reworks. I most recently added a compass to the HUD, allowing the player on the terminal to give directions that are actually helpful. Plus I made the radar boosters also have the 'head mounted camera' that players will have, as you can see in the video above. That is the end of the reworks I'll be doing to the radar (besides adding a pretty "contour map" to represent the outdoor terrain).

The day after that, I updated the appearance of Adamance, as it is the official tulip snake capital

Now I'm working on a new creature, which I'll say nothing about. It's another idea I've had for a long time, but until now, I didn't realize how much of an easy slam dunk it is.

If you have ideas for scary, indoor, biological creatures (not supernatural) with mechanics and appearances that are unique from anything in the game right now, please comment them below! Simple is better

The Ending!

I mentioned in a previous post that Lethal Company's ending must answer an impossible question-- "What do you do in the face of an unfathomable, unstoppable, all-pervasive evil?" I've known how I want to answer it; for one thing, if it's not a message of actual hope, I'm just not going to bother. And yet I want it to feel realistic and honest. All together, Lethal Company has always been confronting despair, and I desperately want to find a truthful answer to it.

I don't think I made Lethal Company as a political thing or a deeply personal thing. The theme just naturally formed, driven by "corporate greed is funny." But through Sigurd's logs, I think I channeled a genuine fear of being worked to death--or of working myself to death alone out of some kind of faceless fear--sacrificing my whole life to a system that would allow me to do just that, only that, forever.

I've been gradually narrowing down on where this personal story intersects with the grander story, and as I observed what is happening in the world over the past month (and really over my whole generation), I think I nailed the answer to that impossible question: all along, the monster has no power at all, and hopelessness, confusion and resignation is all it has against us.

As for how this idea will play out in-game exactly, I still don't know. But with my compass set, I think it won't be long before this mysterious ending starts to crystallize.

Comments

Zoxiry

Quick question if you don't mind answering, will the "head mounted cameras" be a feature available from the start or will it be something like a store item? Personally i think the limited view of the radar fits pretty well with not knowing exactly what's there, and I feel headcams could potentially ruin that aspect unless it's something you have to work for In any case, I'm excited for the update either way

ArKane

This might just get buried under other suggestions but as for the biological creatures, how about Moths that scatter from the inside of some scrap when you pick it up? They'd be harmless, but could add a bit to the tension of the interior as picking up an engine could get a bunch of moths right in your face lol

That_One_Sloth

I asked this before, Idk if you responded, I didn't see at, so I will ask it again-Sorry if its repeated. Will this update be the last lethal company update forever/for a long time? Will it be a one time thing you develop lethal company again?

zeekerss

I agree, but "head-mounted camera" is actually a bad word for it, because it actually faces in towards the face of the player, not outward, so you generally only catch glimpses of things behind them if you're focusing on it constantly.

EvKem

Would love to see some sort of Moss growing on the inside of facilities. A slow, creeping presence that could eventually hinder or even benefit players of left alone. Could be bioluminescent as well.

FridaPeople

This is so sick, that adamance redesign is so cool - for a biological enemy, having maybe a snare flea type entity that latches onto you and blocks your ears making you deaf could be cool - it would also be nice to have some more enemies inside that aren't actually lethal (say that again) like the tulip snakes outside. It could even be related to the snare flea, since seeing in-game visual synergy between different entities is something never really explored in lethal-like games.

RainingLamppost

Super interesting stuff as always Zeekers, very poignant conclusion you came to as well 👏

Xander_&_Yalnif

I've yet to see a "kamikaze bomber" type enemy in LC. That would be pretty easy and simple to do, I'd imagine? Just a simple spotting and chase mechanic and a proximity sensor or timer. It could be like the CrashFish from Subnautica, or the more surreal Beheaded Kamikaze from Serious Sam. Like them, I'd imagine it makes a noise when it chases down a player, but that noise would be much scarier than Subnautica or Serious Sam. Plus, you could make it do damage to both players and enemies so people may be tempted to try and use them to their advantage! Could copy paste the code from the easter egg explosion and give it a different effect perhaps. Another few concepts to think about, assuming they aren't already the creature you've designed: - how about something inspired by Amnesia: The Dark Descent, SPECIFICALLY in the case of being unable to look at monsters for very long because of some detriment to the player. In Amnesia that would be sanity loss, but in LC, it could also be sanity, but maybe it could act like a Robe from REPO, where if you look at it, it gets faster, but otherwise it's as slow as a hygrodere - Could have some more 'fodder' enemies, something easy to kill like a single lootbug, made to harass a player rather than kill them, lull people into a false sense of power and security before the larger monsters show up? I guess lootbugs may be that already though... - how about something that doesn't move? Like the swamp tentacle from Don't Starve Together, it lies in wait with only subtle cues to its presence and attacks when players get close with high damage swipes, enough to let them escape, but not unscathed. That'd be pretty simple I bet, a few hurt boxes, proximity awareness, and a couple animations?

Little Cereal

YAY super excited!!!! my girlfriend has suggested a bear looking creature that attacks other hostile entities! kinda like the goliaths in borderlands where they're just against everyone they see!

fat motherfrickin toad

I absolutely love the Adamance redesign. Adamance always had my favorite outdoor, but this just makes it look so much better. It’s not even a competition anymore.

Daniel Daniel

Will v70 be the update that brings Lethal Company out of early acess?

lizardbongo

i know that we have lizards in game already, but i’d love to see geckos/critters crawling on the walls of the facility, and as you get closer they skitter away. this might make a cool dynamic where the player sees a weird shape in the distance with the pixelation, and then it skitters away before you can get a good look. maybe they can all huddle around a piece of loot like ants, and then skitter away as soon as you get too close. kind of like the chucklers in the Upturned. i have no idea how that would be implemented but i think it would be cool 👍😎👍

lizardbongo

also just because it hasn’t been said enough, great work on the game. you’re genuinely one of my favorite developers and one of the only people i’d drop $3 a month to help support these incredible experiences.

escue

I wouldnt call this an enemy idea as its more of a skeleton of an idea, but Ive always liked the concept of a weather specific enemy. The best take that I have seen is an enemy that would burrow into mud on rainy days, and when you pass the mud it would poke its head out and try to either pull you in or just ambush you. I sorta imagine a crocodile with a very sensitive lower half, so pulling it out of the mud somehow would expose a weak spot. Maybe this would allow for a cool interaction between tulip snakes and this creature, it tries to prey on roaming tulip snakes, but in response they evolved to pull things up by latching on and flying. Anyways, im excited for v70, this all looks pretty sick imo.

gamus

I love coming back to this game, it always scratches a certain itch that other games can't. I actually met my girlfriend cause of this game so I can't wait to see the new stuff with her.

Whiplasher15

Not sure if it would be fun in Lethal Company or possibly too complicated to make, but I always liked the idea of a creature that's similar to the orange lizards in Rain World that work together to try and corner you.

fat motherfrickin toad

And for a creature Idea., maybe a walking squid monster that would try to spray/shot Ink at the player. if it hits the player It would temporarily Blind them. While the player is blinded the squid monster would slowly pursue the blinded player In an attempt to eat them. I just think It would be funny to guide around your blinded friend while they are getting chased by a monster. In single player the time you are blind could be lower. Maybe you can use weed killer to spray the Ink off your friend’s face, giving that Item a different use. Maybe It could be most common on a specific moon like march or Adamance so you would have a reason to bring weed killer to that specific moon. On second thoughts, that might be really troublesome with someone of the other monsters, so maybe It Could just greatly Impairs your vision Instead. Maybe an enemy that slows you, or gives you some other sort of disability before it marks you and chases you down. Something that your friends could help you with that could lead to Interesting team play.

Charlie

My idea for the new creature is: The mawler(name pending idk if this fits) -Dark colored arthropod with several legs like a big crab -Large claws -Blends in with darkness but you can see their glowing eyes or hear them scurrying faintly -Has a nest, maybe have some identifiers of the nest so people can know that one has spawned, like a hole in the ground with blood and body parts around it. -Slowly stalks players before approaching -Once it finds a target , it makes rapid clicking noise while running at them -To deaggro, you can drop a valuable item, which it will take back to its nest instead -If it does reach you, it will deal damage and rapidly scurry to its nest -it has two phases now, one where it will protect its nest, and one where it will go out and look for more until someone comes and offers a valuable item in your place or defeats it -If you leave the nest, it will get even more enraged, screeching and chasing even faster that it's previous state -If you attack it enough, it's shell breaks and a small creature pops out and trys to slither back into the hole in its nest I tried to make something cool and unique, which combines elements from the bracken and the hoarding bug. I think lethal company is most scary when you're completely alone, so I wanted something that seperates people from the team. There a lot of unique mechanics that require a lot of work, but I think it would be awesome.

Zioske

I always thought of an enemy (or rather enemies) that are really small but work as a massive horde would be extremely interesting. Something like scp-1507. Either way keep up the good work!

Jay Cene

Love to read your stuff! Hope you're enjoying the game dev to some extent.

Justis

A locust like bug that burrows into players and brings them down to crit, occasionally critting them again after they're back to minimum health. If the player dies, 4-6 more hatch from the player regardless of whether they're inside or outside. The hatched locusts don't count towards the indoor/outdoor power. Optionally: They don't spawn normally, they have a chance to hatch from an indoor enemy whenever that enemy is killed.

Sakuya

What if for a new enemy it’s just a guy. Like people joke about man being the greatest predator of all, so the idea of just some guy surviving, hunting the players to get them out of his home could work. Albeit it is a somewhat silly idea too, the idea of someone whom has given up hope and is just trying to survive, no matter what lengths they have to go to in the face of hopelessness could work

Jacob Ostler

I think some sort of enemy that kidnaps players without damaging them would be awesome. Just think about being alone in Titan and then out of nowhere something grabs you and drags you to a random spot on the map and now you're completely lost. This enemy could be a type of shadowy creature that giggles when it sees you and it could maybe behave like the bracken and hide from you around corners and stairs. Then when it grabs you it makes this freaky scary yell/scream/moan/cry until it puts you down. Those moments of sheer terror and adrenaline are what makes this game what it is. It could be a one hit shovel kill because it's hard to track and see but it doesn't damage the player.

snailbugs

An enemy that messes with the ship mapping/camera when players are near it. I don't know what it would look like but it'd be an indoor creature. Like the antenna beetle from pikmin 2.

Jacob Ostler

Another enemy idea could be a chameleon type enemy that disguises as different scrap. You could make the copycat scrap models look different enough that experience players would know something about it is off but new players would totally be unsuspecting. When you grab it maybe it bites you and runs away to camouflage into something else

ZenithKnight

A passive cave creature that surrounds your head, allowing you to breathe underwater

Scoopofbread

Idea! Little hermit crab creature that hides itself in certain scrap. When picked up it hurts the player a bit and runs off to hide somewhere else. It’d be really funny to see your friend pick up the same hermit crab like 5 times thinking “Okay this one’s gotta be real” or blindly picking stuff up. Obviously the scrap has to look identical for it to be an actual obstacle, but making it do small damage would balance it better I think, plus maybe some sound cues (for example little crab noises nearby the scrap in question). You could kill it to obtain the scrap. And the scrap it picks would be stuff feasible for a lil guy to hide in (bell, can, v-type, etc).

riveren

i've had the idea for a pitcher-plant inspired creature in my head for a long time. i think it'd be rather unique for lethal company, since it covers a few bases i haven't seen done yet. its "mouth" protrudes out of the floor. underneath the mouth, on a lower floor, it has a giant human-sized digestion sac. when a player crosses over the mouth, it opens and drops them into the sac like a pitfall. however, the player remains alive for some time before being digested. the other players have to navigate to the floor below in order to pop the sac with a shovel and save the digesting player. in order to prevent needless waiting for doomed players, they can crouch to submerge themselves in the digesting enzymes to die faster. i haven't seen a creature that properly holds a player hostage for an extended period of time. would make for chaotic scenarios where the other players have to decide whether they should risk trying to save that player or not. it's also interesting to have an enemy that forces players to navigate through the interior on a timer in order to save your friends. would definitely be a very unique encounter. would love to hear your thoughts on the idea! ❤️thanks! extra notes: - the sac MUST be transparent so you can laugh at your friend stuck inside it - you can use a shovel while trapped inside in order to free yourself. this could even be done intentionally in order to quickly move down a floor.

fat motherfrickin toad

Oh I personally think that would be cool to see In the game. You get my vote (Not like it matters but I just like the Idea) maybe to add on to that the scrap description when you scan it could be ever so slightly off. Like it ends In a ?, or has an unrealistic scrap value. I know I personally don’t really look read what Item it Is when I scan It. This would give players a reason to pay a little more attention to the scrap and the description.

Guanacito

A skittering bug that you can squish for some scrap or perhaps a biological growth that has tendrils that grab you and you need to save your teammate who will be stuck to the mass unless teammate hits the mass with something

EvKem

Unfortunately this mechanic is annoying as fuck in every game it's been implemented in. I like creatures that don't explicitly harm you 100% of the time but this ain't it. I worry about it being another Hidden from REPO situation.

Chris Schaefer

A reptilian creature that can camouflage with it’s surroundings that hides outside! It can replace the kidnapper fox, but it won’t one hit kill you and instead do multiple runs at you and try to whittle down your health until you die.

Finn Smithson

Some sort of small critter that hides inside the scrap. Would hide inside the inner workings of the scrap while you are carrying it and maybe only comes out if you start sprinting with it? (Cause of the shaking motion). Could be like a rat, centipede or spider. Would be a small jumpscare to see a centipede crawl over your screen and give you a shock.

CaliberPlex

That's one thing I've been wanting to see for awhile now. Camera guy has always been such an easy job (besides dealing with dogs) and needs more challenge to it. Something simple like disrupting the camera guy's ability to relay information would be great.

Piggy3590

It's a dumb idea but how about a plant creature and it ties your legs when you touch it and preventing you from walking around? I think it would look silly to jump on it to move around

bruxifixion

Super looking forward to the new update, the Adamance appearance revamp is so gorgeous, I can't wait to see more of it! I love your thoughts on how to have an "ending" for this game, so I can't wait to see what your thoughts are going forward as you grow closer to it. My friends and I are super excited about the camera/monitor updates! Every now and then we'll chat about goofy or serious ideas we have for creatures and one of the more recent ones a friend had was super cool. A wheel made of chitin which just rolls around, minding it's own business. But it occasionally unrolls, revealing a iMac inside. It then emits a high-pitch screech which scrambles any and all electrical equipment and signals (scrambles the ship camera), and temporarily deafens everyone. Then it curls back up and takes off at high-speeds, and if it hits you during the high-speed phase, you get run the fuck over and die. (But if you kill it, free iMac.) Now I don't know about the full idea for it, but what mostly makes me interested is the idea of a creature that can scramble technology and how that functions. I like the idea of challenges like that, especially in regards to making gameplay feel "new" in the middle of a run! There's a lot of super fun ideas in the comments as well, and I can't wait to see what you come up with going forward! Looking forward to the update!

HillyBillyJillyRillyLillyKillyMillyFilly Bob

Monster idea - So it could be like some kind of bird enemy that spawns on the interior as an egg or something like its dormant but it will break out of the egg after a random period of time and can also be triggered by the players. Once it does awaken it will roam around the interior. Once it is near a player it will enter a state where it will stand silent in the darkness near the player in attempt to catch them off guard but it will reposition if it takes to long for the player to find them. Once it has encountered a player it will attempt to ambush the player, the monster probably would do like a fair amount of damage around 20. After the monster has encountered you if it cant damage you in like a short amount of time around 10 to 20 seconds it will back off. Once it has encountered a player it has entered a new state. In this state the creature would begin to lay eggs from time to time and these eggs can hatch into more of the same creature except they cant lay eggs. Once the player knows that the creature is currently in the building they should try and make sure the creature is dead as soon possible to ensure it does not populate because the creature is strong numbers. Thankfully for the player, light is a threat to the entity. Using flashlights and other sources of light the creature can be scared off but not only does this scare them it actually drains their health. But if light is pointed towards to the creature for too long it will enter a fit of rage no longer being scared off by light and this state will last until shortly after the light has been turned off. feel free to change any aspects of this idea if you like certain parts of the idea but not others. Design wise I almost imagine like some kind of hybrid of a crow and a wolf with a large beak and walks on all fours

gob

A frog enemy that spits goop on the player, making them super slippery! The player could have messed up acceleration that makes movement more dangerous but faster - you can get away from giants, but might go sliding into a pack of dogs, or off of a cliff.

ItsAllantè

I was thinking of some creature that hates the idea of couples so if people are in pairs of two, it gets triggered by taking the two players, killing one and making the other watch, feeding off the idea of breaking bonds, cause we have stuff that works against groups and stuff that works against a solo person, so I just kind of thought about “hey what if we had a creature that hunts specifically for groups of two, jealous by the fact that is doesn’t have another one of its kind in the interior!

kitrod

little guy that records what someone says, and then lurks around other enemies and replays the voicelines it recorded to try to lure other players towards it

Boom Bamg

Here's an idea for an indoor creature, particularly for the mineshaft. There's a new bat type entity that can hear you, and when you make noise around the entity, it sends vibrations through the interior alerting other mobs in a certain range that a player is in the area. It can be strategically used if let's say a thumper is guarding main, while the bat creature can be triggered at fire, luring the thumper away and allowing your fellow crew mates to hunt for more scrap in that area. It promotes the use of teamwork and communication, which for a game like this is key for success.

fat motherfrickin toad

I got one more creature Idea zeekers. I’ll try not tor drown you In my Ideas, This is just one I’ve had for a while that just popped Into my head. Picture A small tick like creature, the smallest Indoor creature In the game, that crawls around the Interior with smaller stubby legs, a large abdomen and a strong maw, that’s how I invasion it at least. If it sees the player It will jump at them, It would most likely have 1 or 2 hp, so easy to kill. If it makes contact to the player It would attach to them. If it did attach to the player, It would not damage them but add 20 or so pounds to there weight total. Your friends could knock It off with a shovel, or the creature would come off of the player if they take any form of damage. If it Is attached to the player when It dies, It will feed on there dead body for a while before It starts to wonder the Interior again. More of just something that makes sense for the creature itself than the gameplay. Maybe the bestiary could talk about that. I call it the waited tick, but you can call it whatever you want zeekers. Sorry for the Idea overload. I don’t Expect this Idea to be added necessarily (even though It would be cool), I just want to share my Idea I’ve had for the game and have the developer read it. That’s just so cool to me. God bless.

Kitriff

Love the screenshot of updated Adamance, and your thoughts and ideas about the game's themes and ending. The fear of working for the rest of life with little to no freedom to do things you want resonated with me quite a lot, so I was really wondering what you are planning for the conclusion. I really like that you are heading towards a realistic but optimistic finale, I think it suits the game well. And you're right, losing hope and resigning really is the worst thing you can do. Regarding monster ideas, one thing that popped up in my mind is a small creature (little spider, snake, or perhaps a chameleon?) that discreetly climbs onto a player outside of their view. It could either sit on top of their helmet (which would really fit the newly added player-facing cameras), or on their back/oxygen tank, which could be terrifying to see from another player's perspective. Now it would probably be frustrating if it straight up killed a player if it wasn't noticed by others in time, so it could either slowly apply some sort of debuff to its host (lower stamina, disabled jumping, ...) or have some other undesirable effect (releasing pheromones that attract other monsters or the creature's big parent? Or somehow reducing the value of scrap that the player is carrying?). While it could potentially be more frustrating than entertaining to experience, I think being warned by another player that you have been unknowingly carrying a creature for who knows how long could be fun at least a few times.

Fred Schmid

The thing I love the most about lethal company is how the different monsters interact with your senses and I want to see more of that it might seem a bit weird but I’d love to see a weaker enemy that does little to no physical damage but would impact the player sight and hearing over the course of a day my idea is a tiny medium sized mosquito creature (imagine a fourth the size of a loot bug) that would be a bit skittish but if it sneaks up on you it’ll suck for about 30 second silently of course smacking it would make it fly off and negate its effects. If it remained for the duration it would then fly off leaving the player with slightly decreased vision and hearing. The creature would fly far away from the site and then in some way multiply creating more throughout the game that in large enough numbers could be fatal. I think this would be a lot of fun to play with and would lead to some interesting moments with people not being able to gather information properly.

fat motherfrickin toad

Maybe It could make the sound effect that plays while getting chased by a giant or seeing a dead body If you see It moving around on a fellow player. I would Imagine seeing tha would be pretty scary.

MRE47

I am so excited, cant waittt!!!!!

Mindrem

Very excited for the update! I think the headcams is a fantastic addition, though it may be a nice idea to have a separate monitor for it when you buy the radar booster (it might be good to add "radar booster w/cams" for returning players). As for the monster idea, I think something that uses camouflage to it's advantage would be good. Like a giant chameleon or cuttlefish or octopus that blends in with his surroundings, but of course weirdly organic and on-land (Or... in water... Liquidation). I don't think insta kill is fair so maybe it does some small quick damage before running away. I think having a version with a light, like an angler fish would be really neat. These creatures scream when you shine your light at them and run away but attack when you make too much noise within radius, like the maneater. It can be scared off with loud noises or bright lights, so it's not much of a threat, moreso just something to startle you.

jim royale

very very good update ok i have creature design one of my best i must say like giant tick that jumps on your back uhh called brain bug its belly would be pink and wrinkly like brain and as it drinks your blood belly grows also you can pick it up at any time like maneater or take it off your back ok so uhh when you get hit or your in danger like a thumper or giant sees you it injects venom into you until its stomach is empty acts as visual indication and you get like giant muscles because their being like bloated or some scientific reason i havent thought of yet and you get a ton of buffs like tzp but better also you can pick it up and drop it on its back since the legs would be on the bottom it wouldnt be able to move so you could keep it on ship or sell it

jim royale

concept of like little baby that seems harmless but it lures over the mom is really really good

jim royale

didnt realize how simular this was to other peoples ideas until i read others my bad

smileysqueak

I've seen others say a Chameleon of some sort, and I kind fw that idea a lot honestly. Something that can blend into walls maybe? Or perhaps uses its body to morph onto items or something. I think that would be interesting. A friend of mine also suggested a creature that could mess with your movement, which would be really neat but hard to balance in my opinion. I would 100% like to see what you could do with that Chameleon-esque idea though. Already have ideas in my mind for how it could sound and stuff.

smileysqueak

Another one I just thought of would require more water tiles indoors, but it would be some sort of Fish Axolotl-type thing that drags you back into the water to drown you potentially? :P

iElucian

YES NEW UPDATES!!! I would love the idea of a terrifying enemy that would kidnap you and carry you off deep into the tunnels. Obviously this sounds a bit like the kidnapper fox (RIP we miss you), but it would never kill you. Perhaps how much you weigh could determine how fast/long it carries you off. I'm just picturing all the scenarios of watching your teammate get quickly carried off while screaming, or the ship being close to leaving but you're grabbed right before you can exit. Either way, very excited Zeekerss <3 thank you for all your hard work!

fat motherfrickin toad

I have too many Ideas. I’m not going to post my other Ideas because I’ve already posted 2, but the old cauldrons brewing for sure.

Champagne

My creature idea: a kamikaze-type enemy that makes players semi-invisible and turns them into walking hazards. -Could take visual cues from deep-sea animals (phantom jellyfish, sea angel): floating, ethereal, and fragile with translucent skin/visible organs. -The creature blows itself up to attack, coating nearby players with "invisible ink" (like the Boomer from Left 4 Dead). -Affected players are set to low opacity (not completely invisible), however any items they hold can still be seen. -Damage is dealt if a visible and invisible player collide (if two invisible players touch, no damage is dealt). -These collisions provide audio-visual feedback & cause invisible players to briefly become more visible. -Invisibility is on a timer that counts down faster when outside. -Invisibility does not affect enemy behaviour.

ripulipepe

Very hyped for the update. I've had this idea of monster that at its core is like shy reverse butler. Anyways it would act hostile when enraged which would be triggered by loud noises and presence of players. It could handle 1 player most of the time maybe 2 if kept quiet but 3 would always be a no.

Jodie Dowe

I've had an idea of a sluglike creature that roams at a pretty slow pace around the facility. It has spiky tendrils on its back that are deadly to touch, so it's best to leave alone. It leaves a toxic goo-like trail wherever it goes, and if a player walks into it, they could either get slowly damaged over time, or maybe slip and drop their items. Also had the idea that the slug might get angry if it sees anyone touch its slime trail. It could flip over onto its back, using the tendrils as 'legs' and give chase. This could also give another use to the weed killer! Being able to clear a path without angering the creature. I wish I could attach an image cuz I've done some sketches- (Absolutely adore all these changes btw, I'm so excited for the update. I literally thought the new adamance was a real picture, it looks gorgeous!)

Soulexi

Haven’t been more excited for an update!

Blue Spy

I have a monster suggestion! Imagine the mix between a slug and person who can't stand loud noises: the "Slicker"! Behaviour: A creature that uses the door frames to prey on players: it stands on the opposite side of door frames of where you are (if possible) and makes a subtle noise all the time + some gurgling random noises. If you talk loud enough or make enough noise by dropping metallic/noisy items and such, it screeches and runs away to relocate itself. Threats to the player: If a player doesn't notice it, it grabs them and starts dissolving them little by little (unless they are the last one, which instakills them). The player inside gradually loses health and can still be heard but with a filter that makes them harder to be heard and helped. If another player notices they can still make noises to stop the attack and make the creature flee and leave your crewmate alive! Maybe this creature can also make the "Megaphone " item viable to be added to: an item thats boost the range in which a player can be heard (and also slightly their volume) to combat the Slicker from further away too! I really love your game, it's world and i'm so happy to read posts like this, have a great day! <3

camhaha

a giant moth in doors that hides in dark halls, when shined with the flashlight or walked past with a light producing item (apparatus/lamp ect..) it agros on you until you run into a well lit room??

Blue Spy

I made a visual thingy if you find it fun (i love lethal company so much TwT) https://x.com/MrBlueSpy_/status/1917932224747331999

Birdman6

I don't have much in terms of a new monster idea, but it might be nice to see the bestiary for the Mask Hornets added. I wanna know what's up with them.

Kyūso

“Smell” based monster that attacks you based on how injured you are, kind of like the “shark smelling blood” thing.

Little Miss Dipstick

I think having another indoor creature that is passive or at least neutral would be fun! I love the aggressive guys, don't get me wrong, but stuff like the tulip snake and the spore lizard help make the world feel more. lively? i guess. and less "i've specifically designed this place to kill you" if that makes sense.

Burstwoo

okay okay so what if there was an enemy right. and like it has a really long tongue and with its togue it can drag the player and when the palyaer gets dragged they drop all of their stuff and like theres also a nest where the thing spawns and yeah thats basically my enemyt

MarkyJoe

What nice timing! I was just cooking up some ideas for a new monster just a few weeks before you asked for monster ideas! Admittedly, it's a bit undercooked, but I had this idea of a monster that "assimilates" players rather than kills them. You don't die - living players can still hear you - but you're now part of the monster and the only thing you can still do is talk. I think it'd be really terrifying if players saw the monster and heard your voice pleading them to run while they still can. And on the flip side, it'd be really funny if players messed with each other and told them to come closer so they get assimilated too. I think the idea has flaws though. Namely, it has all the downsides of dying but you're still a participant, so you don't even have the luxury to go grab some coffee or what-have-you. I think the other issue is that like... what else are you supposed to do besides warn other players? I guess if they stay near the monster, you can tell them where you saw loot or something... But yeah, the last issue is that it could be seen as too similar to the existing "Mimic" enemy in the game, the Masked. That's all I got though. No ideas for appearance. No ideas for the actual gameplay of the monster. But hey. Thought I'd shoot my shot while I had the chance. EDIT: One last thing! If you're assimilated and you talk, your voice gets put through a filter to make it sound scary and messed up!

Eximius Lex

An indoor creature that plays ambient noises would be an evil concept. I love the seemingly endless supply of ambient sound effects there is. So much so that I genuinely got scared, or unnerved, by the “ghost children on a playground” sound in the pitch black darkness on one of my last sessions a couple months ago. Good stuff. The random sound effects can make you rethink if it’s the “monster”, causing players to become paranoid. Another idea that would be interesting would be if there was a creature that actually talks to the players. Idk what it would say but I think it’s an area that could be explored. I know these are closer to supernatural but these are things I had in mind for a while.

Bwoofer

I had the vague idea of an enemy that burrows through the walls, and then had two very opposite ideas from that: A horde of silver, flightless beetles that climb on top of each other to get around (like those videos of ants making bridges) if they're in the open. They usually crawl through the walls / floors when they think a player is close, the only sign of them being there being their static-like, continuous skittering. They slow down if looked at, making it useful to look at them and fun to locate them due to their hidden position, but certainly lower priority than a coil-head (making the 'static' lower in pitch as they're looked at could make it findable for people with mono sound as well). They deal low damage rapidly and slow down players they reach, but can be escaped if you sprint. They have to stop for a second to hide in the walls again, so they will often chase in the open if they fail to get you after leaving the wall, offering time to scan or attack them. A long, leech-like creature with a mouth on both ends. It tunnels through the walls, pausing every now and again to wind up... and fling itself out of the wall at the nearest player! I imagine them spinning and flopping wildly in the air, jolting to a stop if they hit something. They knock players away when they actually hit them, sometimes chaining impacts. Generally quite easy to kite and don't deal consistent damage, but certainly can kill a player that pays too little mind to one. They make pretty obvious cracks in the walls that they move through, accompanied by a crunching. I imagine it as essentially a tube with two mouths, and maybe an eye in the middle. Does an overexaggerated, Hungry-Hungry Caterpillar-esque slink to move across the floor.

Spiredformula

Love the head mounted camera for the radar boosters I might actually use them now. I also love the new visual update to Adamance makes it stand out from the other moons. Would like to see this done to other moons as well that look a bit similar to each other.

Conrad K.

I had an idea for something sort of similar to the Barnacle from Half-Life 2, but it’s an anglerfish-like creature that hangs from the ceiling, and in low light conditions its light looks like one of the facility’s normal lightbulbs. I understand that it would kind of not really be effective in Mansion interiors and it might be hard to work into the mineshafts as well, but I’ve always loved the Thumper, and I think more “aquatic creatures that evolved to be on land” would be awesome!! Thanks for your hard work Zeekerss, we love ya!

Guatemala

Would be really funny to have the other half of the Thumper running around and kicking people, maybe able to reattach to the Thumper and be like an ogre.

Guatemala

How about a small creature that latches onto your back and when another player goes behind you it shoots out a spikey limb and impales them, but does no damage to you? Or maybe it kills both of you but only if there are two of you. A creature that's a giant mouth and blends into a doorway would be cool, and you have to pay attention or it will chomp down and eat you. Or maybe it had a light emitting lure like an angler fish. We definitely need a jumping enemy, like a giant cricket, and it needs to make violin noises every time it jumps. If it lands on you you take damage but otherwise it's passive unless attacked. A giant boar/whale shaped creature that can put you in it's mouth, run off, and spit you into a random room but without damaging you, challenging you to find your way out not knowing how you got there. A flying electric eel that leaves a glowing trail behind and slowly moves through rooms, shocking (temporary stun + some damage) all players and entities in it's path. An enemy that picks you up and throws you, potentially at nearby hazards (the fan above facility main, landmines). Or maybe at other players.

Skyler Powers

I think the monsters that stand out the most in my mind, from a gameplay perspective, are the ones that encourage you to avoid them in unique ways (such as the Bracken and Nutcracker). My first thought is a monster that gets a large speed increase when it sees a player, but makes a lot of noise so players have a chance to get away before it sees them. I have less experience with visual design, but I think something with an unusual number of legs would help it to stand out. Maybe something with 3 legs? A fish-esque creature could easily have sounds that stand out from other entities, as well as referencing real-world tripodal fish. I'm sure whatever you end up putting in will be unique—your games always have wonderful creatures!

Kai Duong

Zeekerss you should add the Goopy Goblin and the Bog Crawler back

Soulexi

Love your cricket idea, we definitely need more neutral monsters, but the first one feels a bit overpowered, like a deadly version of Tulip Snakes with no counter-play. The moth is also kind of just a stronger version of Snare Fleas.

Credax

Please return kidnapper fox🙏

TurkeySanwich

I had a dream about a monster that was a long chest (kind of like a double chest from minecraft) but with 50 mini feet, and the whole concept was to hide and when they saw a player in its line of sight, they would dash to them, faster than walking speed but slower than sprinting, and once they are near enough the player gets stuck INSIDE of the chest and needs another crew member to save them. If it has trapped someone chest will slowly walk around not paying attention to anything, and all you need is a key to unlock it and free your friend. You slowly lose health in the box due to lack of oxygen, but there's plenty of time to get saved. It would also just spit you out after a bit if you were playing solo and if you were the last player alive in multiplayer. I don't know how it would work codewise, but it was a fun idea i thought of! Maybe it could be called the Treasure or something. It would also walk sideways at all times like a crab.

This_is_ Benji

I was thinking of some kind of plant that grows out of vents and it doesnt kill you but if you go near it, it gives you halucinations of monsters ec. It would maybe also smear your visor for a short while making it hard to see. As a counterplay you could use the Weedkiller?

DaySwagIsLife

I would want a giant creature or something that is quite slow, or doesn’t move at all. Its main purpose is to be a roadblock. Maybe you can get through, at the cost of some health. Different than a hygrodere in that it is VERY slow or non moving, and you cannot jump over it to avoid taking damage. Maybe an item will distract it?

Burstwoo

an emeney thta grabs you anbd takes you deeper in facility

Jade Willis

Love your thoughts about the ending and thematic premise of the game. In my personal opinion, the answer to your question is community. Lethal Company is a terrifying game to play alone, but with friends it’s a comedy. Same goes for real life. Every day I feel overwhelmed by bad news after bad news, but when I’m with family and friends, life doesn’t seem as daunting. That’s the experience my friends and I have gained from Lethal Company. Thanks again for all your hard work creating this masterpiece, it’s been a cornerstone of many friendships over the past year.

Soulexi

That sounds like a Thumper. It gains speed when it spots a player and makes a lot of noise so others have a chance to get away.

toner

What about a hoarding bug sized monkey enemy that uses its tail and claws to climb walls and ceilings, attacking employees that have valuable scrap items.

fat motherfrickin toad

I’m curious on your thoughts on the new R.E.P.O beta update zeekers. What do you like and what do you think candle be changed?

Nuuti Timlin

The kidnapper fox basicly had this idea already. To block some way in outdoors and making players use other routes

Nuuti Timlin

I personally think that the truck doesn't suit lethal company and it's maps. Therefore an enemy that you can befriend for one moon/quota and could maybe be riden. Something resembling a donkey or camel. A friendly enemy would be such and amazing thing. Something to carry some scrap for you or maybe even lead the way out of the facility.

Enxiety

What could be cool in like a antlion esk enemy. So it hides in the ground in someway, and may work like the Snare Flea.

Ajwct

Glad to see your back to work on Lethal, cant wait to see what you have instore

TomExists

For a biological indoor creature i thought about like those tubes you see in the movies where theres an asleep creature in it with liquid inside the tube yk kinda like cryo pod or smthing maybe you could create a creature around that concept and every time you touch or make a noise or other mechanics it cracks and if it breaks it jsut unleashes an abomination you know?

Zach Gabriel

Adamance looks absolutely stunning! Loving the look of everything, will the compass be on the top of the screen for all players in the hud? Amazing job zeekers!

Mr. Smiggs

Taking inspiration from the hide and seek level from It Steals as well as The Locker modded enemy, a cool idea I had was some sort of amphibious, frog-like creature that lurks around and walks on walls/the ceiling. When it detects a player nearby, it would crouch down in place, sort of like how tree frogs lay against leaves, and either camouflage in place or just turn translucent, leaving just its outline. Then, if a player comes through and scans it/near it, it aggros and starts leaping between the walls and floor trying to kill them while screaming. Or just add the locker to the game, its really, REALLY funny.

Pinja

I’d love to have something moving terrifyingly fast outside! Maybe creature like bracken but it’s moving out there when it gets dark… and maybe it could be scared of light so it can’t enter the ship and flees away from flashlights 👀 You should actually listen if it comes near and keep your flashlight battery full out there too. Can’t outrun it! I have wayyy to many friends that don’t use flashlights and say there’s no need to buy them. This way you don’t need to create any new items and you’ll make flashlights even more useful.

Slirth

My friend has an idea for a hermit crab creature that uses scrap as its shell, and will reveal itself if you get too close and run away. It could have some fun interaction with hoarding bugs, chasing them around through hallways. Could be worth more when selling it perhaps?

Copy

Idea for a floral entity that would be similar to the slime in that it'd be an environmental hazard, but closer to the snare flea in design, they would be vines that slowly grow towards players then grab them, it wouldn't do damage, but it'd be a pesky but avoidable hazard while trying to escape from enemies. It would provide another use for the weed killer, only being able to be killed by it and not normal damage. In singleplayer it would let go of the player after a few seconds, but in multiplayer you'd maybe have to help your teammate in some way.

jim royale

ok i know this doesnt fit the criteria but i think there should be more bird types like owls with giant glowing yellow eyes that stare at you from ontop of the crates at the company building just stuff to improve the atmosphere of the moons

Cr0_Gh0ul

An Idea that I have for a creature is one that is a relative of the Baboon hawks, but with a more monkey-like appearance. The entity is an ambush predator that clings and moves around the ceiling of the interiors and will attempt to skewer players with its long beak. The creature can mimic sounds just like a Parrot, and will sometimes try to lure players by imitating the voices of other players, the sounds of specific items, or creatures such as the cries of a Maneater. This creature thrives in dark spaces and is sensitive to bright lights, and will flee from said light source. This makes traversing through the dark parts of interiors more risky if the player doesn't have a flashlight. idk just my idea

Ayrton P

An ennemy who have chameleon-like capacity with behavior similar to Coilhead, but less lethal. It tries to move when no one is looking, but when you turn around, you won’t see anything because it changes the color of its skin to match the environment unless you shine your flashlight on it, which might reveal its shadow. He’s changing his color skin based on your point of view, so when you’re looking around you will see some incoherent patterns.

si1fan2

I like the idea of a chameleon creature like another commenter said. What about a lyrebird-like creature that mimics player voices and other indoor sounds (Nutcracker, Apparatus pull, etc.)? The creature can have a symbiotic relationship with some of the other enemies. For example, it will perch on the shoulder/head of a Masked and fly to the player if the Masked is killed. It can have a creepy, gravel-ly voice that will make the Masked seem creepier when you’re wandering the facilities alone…

Faye Kendall

A few ideas I have for an enemy: 1) Something that can mess with the ship 2) Something that can mess with a players' view (maybe causing a player's voice to play from a different location to where it actually is?) (or something hallucinogenic) Some stuff my friends have recommended: 1) a little guy that does trades and if he doesn't like your offers he attacks 2) a bug/critter that can disguise itself as any scrap item. as a scrap, it telegraphs itself by moving slightly and making sounds. if a player picks it up, it "bites" the player or something, dealing a bit of damage and then scurries off prop hunt style. 3) gmod nextbot (joke answer)

matty-mo

i've got 20+ entity concepts for my wip mod, some are currently modeled. here's a handful of the ones that are both organic and interior: ( names are all placeholders ) skedaddler this creature has a bulbous head with a neck that tapers toward its paunchy belly. its body diverges into abundant, tentacle-like appendages, which are used to scramble from room to room. a vertical mouth, slightly open and lined with teeth, stretches from the base of its neck toward the center of its face. it has poor vision, so if it hear a sound while passing an area, it will stop in place. its tendrils will spread outward all throughout the room, grasping for everything within line of sight. if an employee happens to be caught, they will be shoved into its maw and restrained while the monster flees with its prey. two-handed scrap will be dropped on capture, but the weight of small items will actually slow its escape. coworkers may snatch their friend back if they're able to catch up. otherwise, the victim will remain trapped in its dark belly, taking gradual damage as they are digested alive. parasitic sludgeworm occupying wide sections of ceiling, this sludge has many filter-feeding mouths. numerous goopy protrusions dangle from it. when someone is standing beneath it, the sludge will stretch downward and silently deposit some of itself onto them. for as long as they linger in the area, more will continuously be deposited. when this parasite is attached, the employee will be burdened with additional weight, and their suit's ability to scan will be jammed. a shovel will be unable to smack it off, but it can be removed by showering on the ship. scythrak this mollusk descendant nestles itself within vents. two eyestalks, hardly noticeable from a distance, peek out. when it detects someone approaching, more of itself is revealed as it comes forward slightly, ready to strike. a scythe-like appendage, made of the same calcareous material of the shells of its ancestors, is visible. the moment someone attempts to pass, it will immediately lunge outward and strike at their legs, dealing 50 damage. the creature will then retreat and reappear at a different vent. the attack can be evaded by jumping past the vent. if the creature kills an employee, their legs will be sliced off and taken to be feasted on. in this case, the creature will be satiated and will no longer appear for the day. maned nebula moth this furry, beastly moth is sometimes found clinging to walls in the dark. it must have unwittingly flown into the building. a large, opalescent eye occupies its maned back, which is uses for moonlight navigation. when the moth detects any source of light, whether it be an employee's flashlight or light-emitting scrap like a lamp, it will detach from the wall and fly toward the light. if it reaches the employee, it will frantically scurry all over them, dealing continuous damage until the source of the light is either turned off or dropped. when the attention of the moth is captured by a source of light, either a dropped item or when lead to a light on the ceiling, it will whirl in the air around it. in this state, the moth is only harmful if someone walks into it. i've got dozens more that i'd love to share :^) p.s. zeekerss i'm in love with you please bear my children p.p.s justice for kidnapper fox

A_GingerIdiot

Interested in the compass addition. Will that apply only to the terminal/map, or will it also appear on each player's HUD? If it only appears on the terminal, then I have no idea how one would properly communicate directions to people inside the facility. Without their own compass to refer to, the directions for "east" or "west" mean less than just saying "left" or "right". Or maybe the compass will be a shop item, and the terminal compass will be there by default. In any case, I am curious to see how this will be implemented, as it would be a big quality of life upgrade.

Alex Benton

How about something big and hulking, like a cave-troll from LOTR or something like that. Maybe it can't fit through most doors, just like the forest giants, or maybe it starts out asleep but wakes up if poked or there's too much noise around it. It could also spawn in a dedicated tile, like a large cell designed to contain it. Or maybe something fast that zips around at head level in the facility and can decapitate you if you don't crouch. Could make a whining, buzzing noise as it approaches to telegraph its attack.

Soulexi

Cool concepts, love the idea of crouch having more purpose than just sneaking, and an entity-specific room sounds like a great idea too. Just imagine seeing a certain door open, then looking around, knowing something is lurking nearby. Also, we already have what players call a "Bracken Room" or "Backrooms" in the facility, but it doesn't serve a purpose yet.

SomeRando

I really love the moth idea, especially the part where it hides on walls, hard to see in the dark, and then reacts only to light. More light-related enemies would be cool

jim royale

evil octopus beast that wiggles around the interior and uses its camouflage to resemble scrap and you could tell because of small discrepencies on the model would latch onto you when the opportunity comes to drain health like if uhhh specific creatures see you or you take damage just like intensifies chaos and if you dont have a shovel the only way to live is take off early but could just lock it away in your ship to sell it would probally be way more expensive then normal scrap when you secure it dunno would probally be limited to like 3-5 items

Zenithell

I'm excited for the update! An idea I had was the idea of a silly rat creature that on its own isn't a cause for problem. Its tail is actually a long fuse and the rat itself is some sort of explosive creature. Maybe it's like a grenade and always spawns with some sort of loot that is like the pin to the grenade. The rat, maybe called a Packrat? Is not hostile until the player takes its loot/pin, at which point it aggressively chases the player while the fuse on its tail burns until it explodes, either heavily damaging or killing the player if the player is within explosion range. Also, honestly...some sorta dinosaur creature outside would be kind of fun. I can't think of any unique mechanic for that, but it's been hypothesized that T-rexes maybe scavenged on the ground on their belly, the thought of a creature like that outside the facilities might be scary. It just drags itself on the ground without any real pattern. But that's less interesting. Thanks for the opportunity to toss an idea, best of luck for the update and other things!!

Cole Karden

For a creature idea: A large humanoid bat creature that is photo-oculodynia and will attack anyone who doesn’t have a light source

Soulexi

Love your first idea, something messing with the ship itself would add a lot to the atmosphere. Right now, ghost girl, eyeless dogs, circuit bees, and mimics can all get inside, but they don’t actually do anything to the ship. The only thing that really interacts with it is lightning. Would be cool if forest keepers could do things like shake the ship a little, break nearby branches, or make it creak if they step on the ledge, just subtle things to make their presence feel heavier and keep players on edge while still keeping the ship a safe zone. I think it's a great idea and fits their curious nature.

Zenithell

I had a Lethal Company-based dream last night which was weird, and there were 'enemies' in the game in my dream. I thought they were interesting so I hope you don't mind me commenting again. I love this game and just hope to do anything to support it. There was one enemy that appeared similar to a mimic. It was apparently a robot-employee originally made by the company to replace the human employees. It was released on the planets to collect scrap and went rogue. When it runs into a player, you have to mimic whatever move it's doing in order for it to see you as one of its kind and not as a threat. Not sure if that mechanic would even work in game, but I still thought it was a fun idea. Was scary in the dream. There was another one called the 'birthday boy' that for whatever reason was a weird, derpy little dog with a party hat that came by. You had to drop a piece of scrap for it, or it would attack you. Maybe killing it gives your scrap back to you, but there'd be fun in finding your most worthless scrap to give it. The last thing was that there was a dog the employees could buy/rent that could locate scrap in the facility. It didn't bring it back, but it just would sniff it out and then bark when it found it, and when you picked it up it would move on to the next piece of scrap. Though if enemies could hurt the dog, I'd always be afraid to get it I think haha. Can't believe I'm having Lethal Company dreams...anyway, thank you for your time as always! Good luck!

jim royale

dude dog idea is eerily simular to cat idea i had friend asked me to add a pallas cat like wild ones would spawn on either forest or snow moons and you could rent a tamed one like little kennel in the dropship and youd carry it around and it would be on your shoulder and it would like walk around to help you do stuff and theyd have random temperments😼

dont

some kind of evolved camoflauging squid that can shape itself into fake doors, that, if interacted with, will attack the player

Username123

Hey Zeekers! New to your Patreon, loving the content and been playing Lethal since Jan 2024. I do have a great idea for an indoor entity, but it’s still barebones — would I be able to DM it, since it’s a lot of information? Been working on the general concept for about 6 months now

Mural

A tall walking Bat (like imagine that one Golbat animation from Pokemon where it walks and has its wings wrapped around its body) I’ve always thought the funniest but also scariest monsters are the ones that fly at you, your character aside from their jump is planted to the ground so a bat that would open up its wings and start flying at the player while in an aggro state would be scary as hell, maybe it could block doors and when the player approached it spreads out its wings as a warning, it could work well with the new navigation system on the map, maybe the door its blocking leads to the way out and now the player must find a way either around it or risk making it angry and running from it, maybe it’s blocking a door that leads to treasure, or a dead end, maybe it eats keys and that’s how you could get it to move, a bartering like system? I don’t know, giant scary man bat, that’s my pitch

Kian Phalcoboenus

An oversized domestic cat (or cat like creature) that will occasionally carry the player far into the interior to it’s ‘nest’. Like a bracken that doesn’t kill you. It will also occasionally bring corpses to the entrance of the facility or to its nest. Sometimes it predates on smaller creatures within the facility.

Kian Phalcoboenus

perhaps it could chase the laser pointer, and pointing the laser at another enemy could provoke it to try to fight said creature.