Working towards an end goal (Patreon)
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Hi. Development of V70 is full steam ahead. I posted on Twitter a couple days ago that I could release the update now, but I'm going to wait and add in one or two new creatures. Then I'll also be able to justify making a trailer for it.
As it is right now, the update is very low-key despite having an expansive set of features and reworks. I most recently added a compass to the HUD, allowing the player on the terminal to give directions that are actually helpful. Plus I made the radar boosters also have the 'head mounted camera' that players will have, as you can see in the video above. That is the end of the reworks I'll be doing to the radar (besides adding a pretty "contour map" to represent the outdoor terrain).
The day after that, I updated the appearance of Adamance, as it is the official tulip snake capital

Now I'm working on a new creature, which I'll say nothing about. It's another idea I've had for a long time, but until now, I didn't realize how much of an easy slam dunk it is.
If you have ideas for scary, indoor, biological creatures (not supernatural) with mechanics and appearances that are unique from anything in the game right now, please comment them below! Simple is better
The Ending!
I mentioned in a previous post that Lethal Company's ending must answer an impossible question-- "What do you do in the face of an unfathomable, unstoppable, all-pervasive evil?" I've known how I want to answer it; for one thing, if it's not a message of actual hope, I'm just not going to bother. And yet I want it to feel realistic and honest. All together, Lethal Company has always been confronting despair, and I desperately want to find a truthful answer to it.
I don't think I made Lethal Company as a political thing or a deeply personal thing. The theme just naturally formed, driven by "corporate greed is funny." But through Sigurd's logs, I think I channeled a genuine fear of being worked to death--or of working myself to death alone out of some kind of faceless fear--sacrificing my whole life to a system that would allow me to do just that, only that, forever.
I've been gradually narrowing down on where this personal story intersects with the grander story, and as I observed what is happening in the world over the past month (and really over my whole generation), I think I nailed the answer to that impossible question: all along, the monster has no power at all, and hopelessness, confusion and resignation is all it has against us.
As for how this idea will play out in-game exactly, I still don't know. But with my compass set, I think it won't be long before this mysterious ending starts to crystallize.