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CaliberPlex

Good luck, man! And if you need to, feel free to delay the game. Don't put too much pressure on yourself!

SoozGoos

can't wait!!! you got this

Kitriff

Good luck! I'm actually interested in how the old and new features will blend together, the fact that it's been sporadically developed since 2019 makes me really curious about the result.

RainingLamppost

While I'd not quite describe it like that on Steam I do hope that stuff goes well for it! Also try to keep some energy spare for the day one bug fixes etc, it's always bound to happen when enough people play a thing 🙏

MGHM Steiner

Sorry to say this, but I did just pay my money to post this message. I genuinely think Lethal Company has taken such an awful direction and is in a terrible state, I understand you're a lone dev but the things I've noticed seem just inexcusable, the game has had numerous constant bugs since launch that seemingly won't ever get patched despite their lifetime and frequency, and yet all I see is a bunch of changes that don't seem worth it at all. We got a radar rework, the addition of a line to the exit and a compass is great, but you broke the radar's detection of enemies, made it way harder to distinctly tell the difference between turrets/landmines/spike plates, and made the mineshaft even worse than it already was since now we lose signal, also seems impossible to tell the exit from the monitor. Since you're clearly changing things about the mineshaft, how is it that you seemingly haven't noticed the underwater tunnels always being janky messes where you get stuck on random pixels and possibly drown? How have you not noticed the shovel's terrible hit registration? Or the boxes in mineshafts blocking vents? Instead of needing how effectively players can kill enemies repeatedly? Why not touch on half the near useless parts of the game? Why does the boom box cost 60 credits and have weight when it's nearly completely useless? When is the kidnapper fix coming back? What's your excuse for the game being in early access still when you said it would likely be around six months, possibly a little bit more than it wouldn't be? Why do you plague it with terrible design like stormy having random untelegraphed lightning that can kill you with no warning or counter? Why did you make going uphill make you slower knowing it messed up trios with beehives and doesn't affect enemies? Why does the worm have such a varying warning timer and seemingly no guaranteed counter? Why do dogs still keep lunging at certain locations they heard something from forever? Why can't you actually write patch notes in the one way they're meant to be used? By detailing all the changes and not just flat out forgetting or not bothering like you have with some updates? Seriously, one of the latest steam posts said "and various bug fixes", what bug fixes??? I'm sorry but I payed money for this game and more just to speak in the one area you supposedly look and I'm disgusted and think at least I and some other people who share these concerns deserve better.